Okay, started my first game, and my first comment is that I cannot BELIEVE how scarce resources are in this game. It's like a spartan version of Call of War. I can see that once I have built half a dozen units from starting reserves, I will be barely able to build TWO basic units per day because of manpower limitations alone, but other resources are scarcely more abundant.
Additionally, I was able to research only FOUR unit types before I ran out of rare materials - and for one of those I had to spend most of my money to buy rares on the market - one of my research slots is now lying idle and it's only day 1! In spite of the fact that I already conquered an enemy capital with rare materials, I have barely enough to conduct 1 new research per day.
I thought Call of War didn't have enough resources, but this game makes it look generous by comparison. This is pretty disappointing as Tesla Wars had much more abundant resources and I was expecting much the same for this one.
Oh, another disappointing feature of this new game - scout mech (the equivalent of scout cars in other Bytro games) can't take provinces. So kiss goodbye the tactic of speeding up conquests by sending scout units to take undefended or poorly defended provinces - one of my favourite tactics, and one of the few things one could do to speed up conquest a bit and get an advantage over other players. You also can't use the tactic of getting scout units into the enemy rear and messing up their communications by temporarily taking their provinces and breaking stuff in their cities. (Update: it turns out NO mech can take provinces - or to put it more plainly, the only units that can take provinces are from the infantry branch. So a humble militia unit can take a province but your monster mech unit can't. That's just silly).
In sum, first impressions of this game are not promising from my POV, but I haven't played long enough to come to a definitive judgement yet. But I will say that I thought Tesla Wars was a potentially great game with lots of great ideas, that was seriously flawed by an unworkable province morale system - had they fixed that, I still think the game could have been a big hit with gamers. I was hoping that Iron Order would keep all the good aspects of Tesla Wars while removing the bad, but it looks like they've gone very much in a different direction with this game, and I'm disappointed about that. I don't want to play an even more spartan version of Call of War with a different skin. But still. I'm reserving judgement until I've had some more experience with this one, because after all I'm still only in day 1 of my first game.