Posts by nemuritor98

    I'd prefer that everytime I press the play button of a game, a new tab in the browser pops-up and it just loads the game, just like legacy does.

    I don't feel comfortable and it's annoying going back and forth everytime I want to check a game of my own.

    At least, make it a choice so I can right-click the play button and choose to be opened in a new tab.

    If youu hadn't noticed yet the map has almost more in common with CoW then with s1914

    ofc i did, but there are traits from both, when i first played CoW i found barracks where similar to recruitment offices because they were made where you produce units, however when i tested the event last week and i saw those buildings i thought to myself, it looks like here you have to choose one way or another, you can't have everything in each province at start, one province would produce infantry, other would produce light armor, other would produce heavy armor and others would produce planes,

    I've been giving my feedback since that day they introduced the new looks, it is just to complicated, it makes it ugly in a way :(

    Many of you did, and also many of us did too, however, something that came clear is that legacy is an old and outdated version of what we can have so from my point of view our only chance is to keep pushing suggestions so the new version becomes playable

    Dear Supremacy Team,

    I have enjoyed this game very much from the moment first found out about it.
    I understand that your ultimate goal is to move forward with this game and make it better, but and for me its a BIG BUT,

    removing Legacy option for newer maps really discourages me from playing the new additions to the game.

    Best Regards,

    Cpt. Spartan

    Problem is Spartan, according to what Bytro said, in the legacy version, you can't have those additions, but you can ask the developers yourself the 25th when they doing an AMA(Ask me anything)

    I can't tell that mate ready know since is my Battle plan .

    ok, you got a point there, but how do you have a "battle plan" to a map and mechanics you couldn't prepare a few hours ago because you didn't know how it was going to be? all i'm saying is that even if some are cheap and takes very little time, you don't have to build and research them all, you have to choose

    According to what Bytro said when talking about this, mobile prices are higher due to Google taxes.

    You can try other payment options that doesn't need credit/debit card, such as Paysefacard or similar services that are within the options from your country.


    Games played last month:


    -League of Legends
    -Company of Heroes 2


    -Rocket League

    -Total War: Rome 2

    -Total War: Shogun 2

    -Europa Universalis 4

    -They are billions

    -Black desert online

    -Battlefield 5

    -Apex Legends

    -Dragon Ball FighterZ



    -Red dead redemption 2


    -Rise of Kingdoms


    Classic games played a lot when I was younger and come back to them from time to time:

    -Age of Empires 3
    -Need for Speed Underground 2

    You start a war in RP and you have your intel and everything about enemy strenght. Other countries can join as long as it does not upset balance of power in the war .

    if i'd want to play chess, i'd play chess so we can have "balance of power in the war", however this game is about war and includes diplomacy, improve your diplomacy abilities if you can't stand other countries, specially in a RP, to join the war against you

    Resupplying 1 nation by half of map, helping him by giving or takign provinces is forbidden. Same as harvesting morale. Some resource help is avalaible but is very restricted.

    Same with time for war and number of provinces you can take. Those is RPs I am playing have clear rules against Push and Bash.

    as i already said, if you see someone breaking the rules you already know they exist, report it and GO's we'll look into it

    all the RP games i played didn't include any of those rules, and trust me, they were complicated and long ones, sometimes over 15 or 20 pages of pdf

    banning diplomacy in a RTS MMO it's not an option

    anyway - scale effect is always taking place when you have rules like bytro ones and those rules force people to create friednpacks or wolfpacks ( depends on number of players) just to survive initial period. Will you be able to get to day 150 in 500 map without a single friend you have taken provinces, armeis nad resoruces from? DO not count using GMs and exploits to win. Answer that question and you will have idea how the game changed for the last 3 -4 years.

    i do agree however is harder to win alone now than it was 5 years ago

    well it is sure that most of them will drop and personally for me- if they drop in a first day or 50th day- it still gives opponent huge advantage. especialy when we are toe to toe in a war and he gets 100% ++ more provinces , 10%++ armies , 10% morale and 200%++ resources for free just to prolong his already lost existence.

    IN RP there is a rule you do not support fighting sides till war is over. Could be a solution in normal maps too.

    other games have daily limits how much trade you can make with disadvantage to one side. This somehow controls idea of single day push.

    well, unless they are not used to play supremacy they'll drop as you say, however, the general thing is that players play with their friends and they usually stand still until they win or they lose, so the common thing is when already defeated they just give the resources to an ally, i agree it's a boost, but it's from an ally that's been playing the game along you, not just someone who didn't care about the game and just handed his resources

    in the RP i played, and there's been a good amount of them, we didn't have such a rule of not supporting fighting, that would kill diplomacy, what RP do you play when you can't use the diplomacy?

    generally the game is not a 1v1, if you want a 1v1, you go to the 1v1 map, but if you join others, there will be other players making alliances and you'll have to adapt and do whatever is needed(respecting the rules) to win, you can't just lock the diplomacy because you are fighting someone else, that's nonsense

    in general it is very hard to get proper evedences to prove it

    you don't have to get them, that's our job, just report the guy you are suspicious about and a GO will look into it

    I had guys taking their alliacne members and eating them later- rules were not broken

    it's complicated, if you and a friend of yours join a game and play it normally and let's say your friend gets tired of playing it and wants to quit, if he leaves you his resources and territory that's not pushing, but if you and a friend of yours join a game and you play it normally but your friend is there only to aid you, with no intention to really playing or even winning, then that's pushing

    lately I saw harvesting morale on friendlies - no answer since days, and evidences are all over the newspaper.

    i'm personally trying to get this added under the same rule of capital farming, if harvesting morale for provinces is not allowed, why should harvesting morale for units be allowed? until it gets added, and i hope it will, i'm afraid we can't do much about it

    this couple of days when those player have advantage and no action is taken

    if you see a player that is taking advantage unfairly and which is against the rules, please, report him and a GO will look into it

    I also heard you guys do nto have numbers to do everything. Is it taken into consideration that bytro will raise number of GOs?

    recruiting GO's and Mods is not something Bytro does, it's up to the MA of every server how he handles his team, if he thinks he needs more GO's or Mods, then he'll make a post asking for volunteers. there's no limit about how many volunteers a team can have