Posts by nemuritor98

    what is wrong with optimization? I don’t argue that on ancient calculators the game will lag, but if something newer there should be no problems

    the maps on S1 are still small, however in the 500p map from S1914 the performance is awful, you can barely play decently in the end-game

    I have 15 year old videocard (NV GT6600). But I have normal performance in S1914 with WebGL and VERY poor performance in S1: TGW with WebGL2.

    I think that WebGL2 is excess requirement for browser game.

    I'm waiting game designer answer...

    15 year old and still running, jesus christ


    even my dog didn't last that much

    ahhhhhh salty there i see for your information hearths or iron 4 wors the same way with a dumb ai controling wars and player intervension only when needed and its a paid game and is selling well so idk why u need to be salty about it?

    i don't know, maybe the fact this is a MMO-RPG


    MMO standing for Massive Multiplayer Online, not Massive AI Online.

    yes ai are active all the time so this feature will help a lot in deffence

    sure, why not set even more AI and convert the game to a game like those on Android and iOS.


    Welcome to the new version: IDLE SUPREMACY JUST MAKE SOME CLICKS HERE AND THERE AND ENJOY HOW THE AI PLAYS FOR YOU

    I am truly sorry that they lost you today, Narmer.


    Hope we'll find each other somewhere else in the future, we had good talks.


    You will for sure be missed.


    <3

    Then I misunderstood the complain I read it as him not having WebGl. Which to my knowledge is a requirement for S1914. (not certain Alkyonor might be able to confirm that). But as I dont play S1 I can not judge anything from its view.

    You must have a 10 year old device or older in order to not have WebGL, and if that's the case, you probably can't open the game even in legacy view.


    WebGL is indeed part of the revamp view for S1914 and also the standard view for S1, but as said, probably less than 1% have devices that old that can't run WebGL.

    I will NEVER EVER BUY GOLD MARKS. EVER. until this is fixed. There is no reason to not have a confirmation when spend rl currency like this aside from either being too lazy to code it or just wanting to grift what ever extra cash they can.

    I think it's mainly "just wanting to grift what ever extra cash they can" but it also has some "being too lazy" powder in it.


    They say setting a confirmation button for GM use is a "bad idea from marketing perspective". However, we already came with different ideas on how to solve that issue, for example, a "Don't show this again" for those whales that want to spend 5.000.000 GM on a round. Even other ideas have been brought to the table, there's just no interest in solving players problems.


    That's why it's mainly "just wanting to grift what ever extra cash they can".


    Don't bother, they DON'T WANT to listen.


    Plain and simple.


    PS: The new design has set it's priorities, you can barely understand what's happening, but hey, if you want to use gold, the button is a quarter of your screen so they make sure you won't miss it.

    I do not play S1 (and am not team member for this game) However I can try to answer what I'd answer in S1914.

    WebGL is a requirement for the game. Most browser are capable of using it. And when installed well it speeds up and makes the game less laggy. (S1 Might still be in a beta stage where S1914 has been and then it lags regardless).


    However WebGL is used because most laptops have some sort of general processing unit (GPU). Either it's internal in your CPU that it does the calculation or it uses a true GPU. So it does try to use the calculation strength of those units. In most cases in S1914's early days the issues were linked to missing drivers on the users PC. But this is guesses I'm taking. You can best send in a support ticket to the team and they can help you further. The support ticket already gives the team more information and if they require even more they will ask you.

    He isn't complaning about poor performance, which is indeed a problem in S1914. He's saying the revamp views sucks due to its bad design, specially regarding units because it is harder to tell where exactly a unit is, what exactly is it doing and it's harder to click it.


    Having WebGL is not an excuse for the low-playability the "new" view has.

    From forum rules

    f) So-called spamming or hazing, creating postings containing only smilies or individual words is prohibited. Basically a post should contribute to the topic and be self-explanatory.

    While memes are ok in off-topic, however this is feedback thread one or two might not be bad but there is a line as where it will be viewed as spamming.

    So you'd consider memes about the threads topic as spamming.


    I can't laugh harder.


    Shame on you.


    ---


    Regarding the update, have Bytro considered other changes than the price limits(3 to 30 now being 1 to 30, which I believe they reverted because they didn't know how to fix the bug created afterwards, even if reverting it created another bug they didn't have before) or are we supposed to just wait in silence and expect nothing from them?

    There's no need to remove the legacy version. The big update scheduled for Supremacy1914 got changed for a new game due to the bad reviews to the new UI and probably due to their gameplay change too. So they'll just keep S1914 running until it isnt profitable anymore and then shut it down.