Posts by nemuritor98
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The one in the new UI that causes you to lock all of your sliders and the resource percentage adjustment field if you use the resource slider for too long. Drives me insane. The workaround that I find to be effective for this is to move the slider just enough to get a decent adjustment, declick the slider and then readjust. Rinse and repeat that until you get the exact adjustment you want. But the key is to not use the slider for too long or use it too fast. Such an awful bug.
the well-known problem with resource sliders i guess
it also happens in legacy and last news was that they weren't going to solve it, sadly.
Thank you for your input, but the thread is more focused towards those bugs that can be exploitable, not those that are simply a pain in the ass
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The most basic one that almost everyone knows about and that with the years it became a kind of accepted feature is the Hit and Run or also known as Shoot and Scoot.
Basically, when using range units and you are almost placed in range to shoot the enemy, if you send the attack order, shoot and then give the order to move back, you'll be able to hit the enemy while also avoiding damage to your units.
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Hello,
As we are now allowed to talk about and use the bugs and exploits of the game, unless the developers releases an announcement banning a specific bug/exploit, I think it's time that the community makes a list of known bugs/exploits.
Who knows, maybe community's wisdom will share some light into the dark hole that exploits and bugs itself are.
We'll use this first post as the post of the list, so in case I'm nowhere to be seen in the time to come, I invite the support team to keep the thread updated by editing the list if the thread still active in the future.
That being said, there's already been a discussion about one of the most important bugs these days that prevents alliance games to work the way they should due to the bug affecting the combat system, this being, the defensive combat bug.
This thread is open not only for discussion but also, I invite everyone that wants to share their knowledge about bugs/exploits here so we can all try to play under, more or less, the same gameplay field.
I understand that some of you may refuse to share your knowledge as it can be part of your strategy, that's ok too.
IMPORTANT: When presenting a bug/exploit, try to add evidences on how to reproduce it, explain how it works, all that stuff, if possible. We don't want to confuse features with bugs. -
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More examples:
Evidence 1: https://i.gyazo.com/fd053723f5775d041cd6533322ff9f26.mp4
Evidence 2: https://i.gyazo.com/35b0752c304d6391d95b142a7b0a05fd.mp4 & https://i.gyazo.com/72b5c9a7a505b5590483a7dbf96dfb6f.png
Evidence 3: https://i.gyazo.com/2e69f3cf0e5ebfe113562ed0f1dda623.mp4
Evidence 4: https://i.gyazo.com/ef3acc45c171f88ce6c45e46984e804d.mp4 & https://i.gyazo.com/b3cf037181dc86a2236159022cefbff0.png -
Hello,
I can confirm that there's a problem regarding the movement of some units.
I already got some screens showing that a unit must have been advanced at a speed far beyond the normal possible movement speed.
I also got some reports on Skype of trustworthy users stating the same problem.
My appeal: Could you be so kind to capture the screen as soon as you start a ranged attack and watch the unit movement. If the attacked unit is moved towards your attacking unit at a speed beyond normal, could you take an other screen?
The gifs I provided are the answer to your appeal, the units aren't going faster than usual, they are teleporting.
I'll soon be taking another AI country, I'll try to provide you with more GIFS
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it is not due to a loss of connection
if you check the gifs, the game is connected and it even check status and confirms that is connected once before the move is done
plus, aside of the check status, you can try it yourself
place the units, start war, let first round of arty hit the enemy, the enemy will get out of the city, move your units towards the province, the enemy AI units will teleport closer to your army
check your status to see if connected while you try it
PS: if that would be the case, a loss of connection, all units would move to their position after the first move
PS2:
i just declared war against the country(an AI)
i didn't use the word "just" because microwaves
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i just declared war against the country(an AI), i checked all the provinces before declaring war, in those that didn't hide troops due to fortress, it had 15 in the city, the moment i declared war and first artys shoot, AI units moved. but this particular unit didn't move like the rest, it teleported way forward
the bug is triggered when moving the units(my units) that are in front of them, towards the city,
here an example: https://i.gyazo.com/6cbb5cc90017165e83dd988980f86702.mp4
here's another example: https://i.gyazo.com/b168edeb2c26fe295390db584421bd3e.mp4
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when having infantry+artillery, with the aggresive mode, if you split the units so the infantry moves and the artillery remains static & shooting, infantry won't move, even if it shows the order was given and it shows an ETA
probably happens the same with all the range units
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Yeah, there isn't a bug list even available for support members and they aren't really informed of anything.. What I know about the game is out of experience and I would say most support members are the same.
I could count with the fingers of one (1) hand, and I'll won't need all of them, all the support members of S1914 capable enough to explain all the bugs, that for example you(Sckopen) and I, know about.
Even with those 3/4/5 people, they(including us) probably wouldn't know all of them.
And here's the thing, Bytro doesn't either, not just those that we don't know, but also those that we know.
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tbh have no idea myself at this point what is bug and what is "feature" despite having acces to the sources.
If you have access to the source(sckopen and I did too) and you can't tell which is a bug and which is a "feature" then how are you going to warn/ban for exploits?
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Well we don't ban right away. We would remove the post if it falls under the exploit category and inform you that the thing you described is an exploit
Good joke lol
boris.de could you throw some input into this conversation?
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Well, in order to report bugs you need to be allowed to make that a topic on the forums. So yes, you are allowed to create a post to explain bugs on the forums.
The fine line lies between:
- Explaining a bug so we are made aware of it in order to fix it,
- Explaining an advanced strategy (something in the game that is accepted, but is referred to as a bug by some players) to other players
- And publicly explaining how to take advantage of an exploit (which is not allowed, as you can imagine).
I think we all know that point 2 and 3 can't go together.
In the game everything is accepted, but the things people like us know they aren't working properly, we refer to them as a bug. We could call it "feature" instead of bugs, so we'll be explaining something we think it's a feature and therefore that would be allowed, according to your point, however, FOR YOU, those things are bugs, so we would get banned for it even if we call it a feature.
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Thats a ton of provinces on the map. As far as I know, ordinary 100p and 500p maps have usually,say,ten provinces for a normal european nation like,say,France,Italy,or Germany. On the map you posted,it seems there are hundreds of provinces in the Western Mediterrenean Area alone.
don't worry, the rest of the map doesn't have that much detail and provinces are way bigger outside of europe
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f3dfa60c91615d677e67bcd599292aa1.png
The bug persists, ranged units aren't attacking neutral units when set as Aggressive fire.
GID: 2767879
UID: 4348074
https://i.gyazo.com/f927818d6ea3de41b74b4cede13d48ac.mp4
now the aggresive mode doesn't even work properly when at war -
Another side effect of this seems to be that now all AI controlled units appear to be in aggressive mode.
This means that it is no longer possible for units to pass through AI neutrals at sea without triggering a war, even if you have them set to RoW
Huge flaw IMHO....
That's not the aggresive mode, that's the Fire at Will mode, the default, aggresive mode is even more aggresive
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f3dfa60c91615d677e67bcd599292aa1.png
The bug persists, ranged units aren't attacking neutral units when set as Aggressive fire.
GID: 2767879
UID: 4348074
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We didn't change anything yet and the change should apply to all games. So either it is a bug or you gave that nation right of way.
Then I guess we have a new bug.