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Posts by Jim Trench
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I forgot to post the Game number. Sorry. It is 6452196. I sent what I posted to the player and suggested he come here to rebut what I posted if he wanted to do so. I assume that is how this works. Thank you.
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I assume this is where I report cheating. It involves multi-accounting.
The game is public World in Flames 100 player. I am Ecuador, so I have been watching Argentina.
Argentina is [redacted] and Republic of Argentina was [redacted].
Argentina was moving over Republic of Argentina.
Rep of A slammed and took Chile and slammed into Bolivia.
On day 5 which I am currently in, between 7:58 a.m. and 12:36 p.m. Argentina took from Republic of Argentina 15 provinces. There were maybe two battles. Republic of Argentina was eliminated after losing 7 to Argentina. Argentina lost 4.
Before that Republic of Argentina lost 33 total to Bolivia as of day 5, 62 total to Chile as of day 3.
As of now, Argentina has killed 12, lost 9, and captured 18 provinces. He owns 26 provinces. Please remove him for multi accounting both Argentina and Republic of Argentina. Thank you.
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I did that yesterday. I have a submarine stuck in an interior lake, since I just started three submarines in three level four factories without realizing one would be landlocked.
So a white slash shows no harbor available, the normal harbor icon shows a non-landlocked harbor, and a different color harbor icon shows a landlocked harbor.
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Please advertise on the front page a fun, fast tutorial to show the basics of this Game. The player who enters it is given a starting nation next to an enemy nation. There are 8 Game controlled nations who act like real players in that they can accept ally or coalition requests. They cannot send messages since that would be too hard to program.
The opening instructions explain none of those eight will attack him, but he can attack them. He can also ally with them (give them full maps) or start a coalition and ask them to join.
The player makes his moves, and then clicks to start the next day.
The Tutorial is fun because the market always has goods in it to buy, if he sells goods for money someone will buy them, buildings build instantly, and he only has one guaranteed enemy - the one he is at war with.
Each turn the Tutorial tells him things he can do, why he should do them, and how to do them such as:
adjust your resources for wheat and fish since one is going negative,
check what is making your Paris province have low morale,
you can offer to ally with full maps,
you can start a coalition and send invitations to players,
you can now build a factory if you build a two level workshop, and
your enemy is building a bomber – if you upgrade your factory you can build a fighter to counter that bomber.
If he clicks to see how to do something for a suggested step, the Tutorial shows him each screen to click and where to click inside it.
The Tutorial is also designed to let advanced players enter it to see only a particular aspect of the Game, such as how to use fighters or submarines. I have been her for months and I am still confused. So there is the main tutorial for the beginning player, and tiny tutorials inside of the main one to see how to use a particular unit or building.
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Each player has a proxy item set by default to no one. If you click it, you can scroll through the players until you designate that your friend controls it. Use the mechanism the Game uses to select someone to write to. You cannot designate your proxy for a player who has already designated his proxy for you.
The player you designated has a second proxy item appear showing he controls your proxy.
At that point, when your friend joins a game, he can also use your proxy to select a nation for you to join. No more corresponding back and forth to try and join a game at the same time.
Once used by your friend, you are in the game just as if you had joined it yourself. Also, the proxy item defaults back to being designated to no one. You must wait three days before you can click it and designate the next player who controls it for you.
At any point, you can click it and remove a designated player, and change it to another player. The three day waiting period only applies after a friend has used it to put you into a game.
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It takes time to find which provinces can build a harbor.
Please create an icon which has a white slash in it.
Permanently place it in the slot where a built harbor is displayed when you click up Province Administration.
All blank slots in the harbor column will then indicate where we can build a harbor.
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As more messages are added to a chat, the thing you grab with the cursor to scroll up and down in that chat gets more tiny.
At some point you are unable to grab it anymore.
I have reached that point again in my chat with a coalition teammate. If I try grabbing it 20 times I get it to budge a little once. Otherwise I am limited to the final two messages. I literally had to post this to him a minute ago:
I am unable to use the cursor in our conversations since it is too tiny. I was able to read a few of the last messages. Did you write Ottoman attacked you?
That is not the way to play this game. Please enlarge the scroller in the chats so I can grab it with my cursor, regardless of how many messages are in it. Or please let me delete early messages in my chat so the scroller becomes large enough to use again. Thank you.
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It is a rectangle. To conform the flag to it, the Game compresses the flag vertically. So a circle looks like an egg. Please make that box a square when you click to see My Coalition. Thank you.
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But hopefully easy to fix.
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It is difficult to grab with the cursor.
The more messages in the coalition messages box, the harder it becomes to grab with the cursor.
If you could widen it then those messages would be easier to read.
And if you could somehow archive all but the latest 20 messages, it would make communicating with the coalition easier.
Thank you.
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Here I grouped the nations list by sector.
I divided Europe-Asia into three vertical bands from left to right:
Sectors I use:
Africa
North America
South America
Middle East (only four nations)
Europe (vertical band)
Central Europe-Asia (vertical band)
East Asia (vertical band)
Pacific Ocean
Africa
Abyssinia
Anglo-Egyptian Sudan
Belgian Congo
British East Africa
British Egypt
British Nigeria
French Algeria
French Equatorial Africa
French Madagascar
French Morocco
French West Africa
German Cameroon
German Namibia
German Tanzania
Italian Libya
Northern Rhodesia
Portuguese Angola
Portuguese Mozambique
Republic of Upper Volta
Union of South Africa
North America
Baffin
British Canada
British Columbia
Californian Republic
Canada
Confederated States of America
Danish Greenland
Federated States of America
Mexico
Ontario
Revolutionary Mexico
Russian Alaska
United States of America
South America
Argentina
Bolivia
Caribbean Island Republic
Chile
Columbia
Ecuador
Peru
Republic of Argentina
Republic of Piratini
United Latin-American Nations
United States of Brazil
Venezuela
Middle East
Arabia
Kingdom of Hejaz
Persia
Ottoman Empire
Europe
Austria
Communist Russia
France
German Empire
Greece
Ireland
Italy
Kingdom of England
Kingdom of Hungary
Norway
Poland
Russian Finland
Scotland
Spain
Sweden
Ukrainian State
Central Europe-Asia
British Bengal
British Madras
British Pakistan
Kuban People’s Republic
Russian Archangelsk
Russian Empire
Russian Kazakhstan
Russian Siberia
Russian Turkestan
East Asia
British Burma
Chinese Empire
Chinese Sinkiang
Chinese Tibet
Far Eastern Republic
Hongxian
Korean Empire
Manchuria
Mongolia
Republic of China
Russian Yakutia
Shanxi
Siam
Union of Indochina
Pacific Ocean
American Philippines
British New Zealand
Dutch East India
Dutch Indonesia
Dutch New Guinea
Federated Malay States
Japanese Empire
New South Wales
Northern Territories
Papuan New-Guinea
Republic of Philippine Moro
Western Australia
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I could not find a list here, so I made one.
I joined a 100 player game on turn two to confirm I had all the nations.
Below are the nations in alphabetical order:
Abyssinia
American Philippines
Anglo-Egyptian Sudan
Arabia
Argentina
Austria
Baffin
Belgian Congo
Bolivia
British Bengal
British Burma
British Canada
British Columbia
British East Africa
British Egypt
British Madras
British New Zealand
British Nigeria
British Pakistan
Californian Republic
Canada
Caribbean Island Republic
Chile
Chinese Empire
Chinese Sinkiang
Chinese Tibet
Columbia
Communist Russia
Confederated States of America
Danish Greenland
Dutch East India
Dutch Indonesia
Dutch New Guinea
Ecuador
Far Eastern Republic
Federated Malay States
Federated States of America
France
French Algeria
French Equatorial Africa
French Madagascar
French Morocco
French West Africa
German Cameroon
German Empire
German Namibia
German Tanzania
Greece
Hongxian
Ireland
Italian Libya
Italy
Japanese Empire
Kingdom of England
Kingdom of Hejaz
Kingdom of Hungary
Korean Empire
Kuban People’s Republic
Manchuria
Mexico
Mongolia
New South Wales
Northern Rhodesia
Northern Territories
Norway
Ontario
Ottoman Empire
Papuan New-Guinea
Persia
Peru
Poland
Portuguese Angola
Portuguese Mozambique
Republic of Argentina
Republic of China
Republic of Philippine Moro
Republic of Piratini
Republic of Upper Volta
Revolutionary Mexico
Russian Alaska
Russian Archangelsk
Russian Empire
Russian Finland
Russian Kazakhstan
Russian Siberia
Russian Turkestan
Russian Yakutia
Scotland
Shanxi
Siam
Spain
Sweden
Ukrainian State
Union of Indochina
Union of South Africa
United Latin-American Nations
United States of America
United States of Brazil
Venezuela
Western Australia
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The sole purpose of an Alliance is to let members play games together. I am trying to facilitate that purpose, while giving this Game the ability to limit when they do.
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Once a coalition reaches half the normal points necessary for a win in a 100/500 player game, that coalition is rewarded as winners and leaves the game. The provinces the winning coalition controlled are blocked out. No one can own them, but remaining players can move through them. The remaining players then play for the second win which will end the game.
Two half wins will inspire new strategies for completing the 100/500 player games.
The player creating the 100/500 player game can choose whether it has one full win or two half wins.
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Trying to do that, but my Alliance leader is 13 hours different from me. I work. Very hard to connect and join smaller games when games fill quickly. My proposal solves everything and makes Alliances vibrant. Otherwise Alliances will need to recruit only players from the same or close to the same timezones in order to coordinate joining the same smaller games.
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I logged in around 30 minutes ago. I sent a message to my Alliance leader, then entered my game and made my moves. I used the arrow at top right to leave it and bring up the Alliance screen to watch for a return message. Walked away. Came back and used the arrow at top right to reenter game. The map would not load. Used the arrow to leave and reenter without success. Arrowed back, clicked game, entered game, and map would not load. Took down Firefox, brought it back up, and when I brought up the game the map was there. My point is the map disappeared while I had the game up but while I had the Alliance screen up.
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Give each alliance member one game joining token. He can give it to another member in his alliance.
The second member then joins a game, and uses the token to have the first member join.
The token then goes back to the first member.
Currently, members must be logged into the game at the same time in order to join a game together. This is difficult since alliance members usually live in different time zones. So alliance members cannot join the same game unless the game is so large there is still time to join hours later.
Supremacy1914 will limit which games allow use of game joining tokens.
Supremacy1914 will limit how many game joining tokens can be used in a particular game by a particular alliance.
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It has happened to me a few times. I use Firefox. I have to take down Firefox, bring it back up, and then I can load the game and see the map. Did it this morning. Restarting the game without taking down Firefox and bringing it back up does not produce the map.
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Wonderful news twice: First, the game immediately answered my bug request and asked I send the game number so it could check. The bug request warns you must wait up to 72 hours, which when you are sitting in Florence above an experienced Italian player's Rome who has fought relentlessly to stall you your takeover of Italy while his Russian ally prepares to invade your Germany is too long to wait. Very grateful the game responded so quickly.
Second, time healed the problem. I assume my 12 troops frozen in Florence city had to stay frozen for a certain period of time before they became unfrozen. 6-7 hours ago they were still stuck. Now they have switched from zero in all four strength categories to strength 12.l, attack damage 8.5, ranged attack 0, and attack damage air 0.9. By comparison, a few hours ago I moved 8 troops into Florence province through Florence city to the border with Rome. They have strength 9.3, attack damage 7.1, ranged attack 0, and attack damage air 10.7. Both have the option to move. I split 6 from the Florence city troops and am moving them to join the 8 on the border with Rome.
So if you suffer a similar problem and find this forum thread, hopefully you also will have frozen troops regain strength and movement after a similar number of hours. DO NOT MOVE TROOPS IN TO JOIN THEM OR THEY WILL FREEZE WITH THE REST. You can safely move through the city with the frozen troops. Do not stop there with them.