Posts by Jim Trench

    As more messages are added to a chat, the thing you grab with the cursor to scroll up and down in that chat gets more tiny.

    At some point you are unable to grab it anymore.

    I have reached that point again in my chat with a coalition teammate. If I try grabbing it 20 times I get it to budge a little once. Otherwise I am limited to the final two messages. I literally had to post this to him a minute ago:


    I am unable to use the cursor in our conversations since it is too tiny. I was able to read a few of the last messages. Did you write Ottoman attacked you?


    That is not the way to play this game. Please enlarge the scroller in the chats so I can grab it with my cursor, regardless of how many messages are in it. Or please let me delete early messages in my chat so the scroller becomes large enough to use again. Thank you.

    It is difficult to grab with the cursor.

    The more messages in the coalition messages box, the harder it becomes to grab with the cursor.

    If you could widen it then those messages would be easier to read.

    And if you could somehow archive all but the latest 20 messages, it would make communicating with the coalition easier.

    Thank you.

    Here I grouped the nations list by sector.

    I divided Europe-Asia into three vertical bands from left to right:


    Sectors I use:

    Africa

    North America

    South America

    Middle East (only four nations)

    Europe (vertical band)

    Central Europe-Asia (vertical band)

    East Asia (vertical band)

    Pacific Ocean


    Africa

    Abyssinia

    Anglo-Egyptian Sudan

    Belgian Congo

    British East Africa

    British Egypt

    British Nigeria

    French Algeria

    French Equatorial Africa

    French Madagascar

    French Morocco

    French West Africa

    German Cameroon

    German Namibia

    German Tanzania

    Italian Libya

    Northern Rhodesia

    Portuguese Angola

    Portuguese Mozambique

    Republic of Upper Volta

    Union of South Africa


    North America

    Baffin

    British Canada

    British Columbia

    Californian Republic

    Canada

    Confederated States of America

    Danish Greenland

    Federated States of America

    Mexico

    Ontario

    Revolutionary Mexico

    Russian Alaska

    United States of America


    South America

    Argentina

    Bolivia

    Caribbean Island Republic

    Chile

    Columbia

    Ecuador

    Peru

    Republic of Argentina

    Republic of Piratini

    United Latin-American Nations

    United States of Brazil

    Venezuela


    Middle East

    Arabia

    Kingdom of Hejaz

    Persia

    Ottoman Empire


    Europe

    Austria

    Communist Russia

    France

    German Empire

    Greece

    Ireland

    Italy

    Kingdom of England

    Kingdom of Hungary

    Norway

    Poland

    Russian Finland

    Scotland

    Spain

    Sweden

    Ukrainian State


    Central Europe-Asia

    British Bengal

    British Madras

    British Pakistan

    Kuban People’s Republic

    Russian Archangelsk

    Russian Empire

    Russian Kazakhstan

    Russian Siberia

    Russian Turkestan


    East Asia

    British Burma

    Chinese Empire

    Chinese Sinkiang

    Chinese Tibet

    Far Eastern Republic

    Hongxian

    Korean Empire

    Manchuria

    Mongolia

    Republic of China

    Russian Yakutia

    Shanxi

    Siam

    Union of Indochina


    Pacific Ocean

    American Philippines

    British New Zealand

    Dutch East India

    Dutch Indonesia

    Dutch New Guinea

    Federated Malay States

    Japanese Empire

    New South Wales

    Northern Territories

    Papuan New-Guinea

    Republic of Philippine Moro

    Western Australia

    I could not find a list here, so I made one.

    I joined a 100 player game on turn two to confirm I had all the nations.

    Below are the nations in alphabetical order:


    Abyssinia

    American Philippines

    Anglo-Egyptian Sudan

    Arabia

    Argentina

    Austria

    Baffin

    Belgian Congo

    Bolivia

    British Bengal

    British Burma

    British Canada

    British Columbia

    British East Africa

    British Egypt

    British Madras

    British New Zealand

    British Nigeria

    British Pakistan

    Californian Republic

    Canada

    Caribbean Island Republic

    Chile

    Chinese Empire

    Chinese Sinkiang

    Chinese Tibet

    Columbia

    Communist Russia

    Confederated States of America

    Danish Greenland

    Dutch East India

    Dutch Indonesia

    Dutch New Guinea

    Ecuador

    Far Eastern Republic

    Federated Malay States

    Federated States of America

    France

    French Algeria

    French Equatorial Africa

    French Madagascar

    French Morocco

    French West Africa

    German Cameroon

    German Empire

    German Namibia

    German Tanzania

    Greece

    Hongxian

    Ireland

    Italian Libya

    Italy

    Japanese Empire

    Kingdom of England

    Kingdom of Hejaz

    Kingdom of Hungary

    Korean Empire

    Kuban People’s Republic

    Manchuria

    Mexico

    Mongolia

    New South Wales

    Northern Rhodesia

    Northern Territories

    Norway

    Ontario

    Ottoman Empire

    Papuan New-Guinea

    Persia

    Peru

    Poland

    Portuguese Angola

    Portuguese Mozambique

    Republic of Argentina

    Republic of China

    Republic of Philippine Moro

    Republic of Piratini

    Republic of Upper Volta

    Revolutionary Mexico

    Russian Alaska

    Russian Archangelsk

    Russian Empire

    Russian Finland

    Russian Kazakhstan

    Russian Siberia

    Russian Turkestan

    Russian Yakutia

    Scotland

    Shanxi

    Siam

    Spain

    Sweden

    Ukrainian State

    Union of Indochina

    Union of South Africa

    United Latin-American Nations

    United States of America

    United States of Brazil

    Venezuela

    Western Australia

    Once a coalition reaches half the normal points necessary for a win in a 100/500 player game, that coalition is rewarded as winners and leaves the game. The provinces the winning coalition controlled are blocked out. No one can own them, but remaining players can move through them. The remaining players then play for the second win which will end the game.


    Two half wins will inspire new strategies for completing the 100/500 player games.


    The player creating the 100/500 player game can choose whether it has one full win or two half wins.

    Trying to do that, but my Alliance leader is 13 hours different from me. I work. Very hard to connect and join smaller games when games fill quickly. My proposal solves everything and makes Alliances vibrant. Otherwise Alliances will need to recruit only players from the same or close to the same timezones in order to coordinate joining the same smaller games.

    I logged in around 30 minutes ago. I sent a message to my Alliance leader, then entered my game and made my moves. I used the arrow at top right to leave it and bring up the Alliance screen to watch for a return message. Walked away. Came back and used the arrow at top right to reenter game. The map would not load. Used the arrow to leave and reenter without success. Arrowed back, clicked game, entered game, and map would not load. Took down Firefox, brought it back up, and when I brought up the game the map was there. My point is the map disappeared while I had the game up but while I had the Alliance screen up.

    Give each alliance member one game joining token. He can give it to another member in his alliance.

    The second member then joins a game, and uses the token to have the first member join.

    The token then goes back to the first member.

    Currently, members must be logged into the game at the same time in order to join a game together. This is difficult since alliance members usually live in different time zones. So alliance members cannot join the same game unless the game is so large there is still time to join hours later.

    Supremacy1914 will limit which games allow use of game joining tokens.

    Supremacy1914 will limit how many game joining tokens can be used in a particular game by a particular alliance.

    Wonderful news twice: First, the game immediately answered my bug request and asked I send the game number so it could check. The bug request warns you must wait up to 72 hours, which when you are sitting in Florence above an experienced Italian player's Rome who has fought relentlessly to stall you your takeover of Italy while his Russian ally prepares to invade your Germany is too long to wait. Very grateful the game responded so quickly.

    Second, time healed the problem. I assume my 12 troops frozen in Florence city had to stay frozen for a certain period of time before they became unfrozen. 6-7 hours ago they were still stuck. Now they have switched from zero in all four strength categories to strength 12.l, attack damage 8.5, ranged attack 0, and attack damage air 0.9. By comparison, a few hours ago I moved 8 troops into Florence province through Florence city to the border with Rome. They have strength 9.3, attack damage 7.1, ranged attack 0, and attack damage air 10.7. Both have the option to move. I split 6 from the Florence city troops and am moving them to join the 8 on the border with Rome.

    So if you suffer a similar problem and find this forum thread, hopefully you also will have frozen troops regain strength and movement after a similar number of hours. DO NOT MOVE TROOPS IN TO JOIN THEM OR THEY WILL FREEZE WITH THE REST. You can safely move through the city with the frozen troops. Do not stop there with them.

    I left the game, entered again, and in the opening popup saw the place to send the bug report. So I just did. Thanks for saying I should. I assumed the live player defending Italy paid for an effect on my troops or province. But you convince me it must be a game bug that caught me.

    A new day has started. Nothing above changed. I still cannot move my 12 troops in Florence, who are in combat with nothing since there are no enemy troops in Florence, and who have zero strength despite a new day starting. Please someone tell me what that Italian player did to me unless this was a game glitch that coincidentally surfaced right when I was going to attack Rome. Thank you.

    2 were attacking my 6 in the province above the enemy's capital. I sent 4 to that battle and went to sleep. When I awoke I had 9 there and the enemy was gone. When I click the province and morale, it shows I have 9 garrison strength. When I click the 9 troops, it shows they have 0 strength. It shows the 9 are in combat with no casualties. I have the option to attack and the option to split. The other options including move are gone. Their morale is 69 percent. When I click split, it makes the 9 disappear from the map and I don't get the popup to split them.

    I sent 3 more. I moved past the city with the 9. I moved them back into the city with the 9. Now I have the above with 12, not 9.

    The above happened right when I could have moved most of my nine against the enemy capital. What did that player do to me and how long will it last? Alternatively, if the game shows my units are in battle and I cannot move or split them, when I see no enemy units in my province, how to I get the battle to turn off? Thank you.