Posts by Zolokin

    One thing that I really appreciated in Legacy was the option to switch to pins. I think this will be a great addition to the current UI as a homage to the original java UI. Would probably fit better than in legacy actually.


    It could also increase the performance on 500 map, as currently the tags bug and do not display information when high number of individual stacks are present.

    Never been a big fan of legacy because it killed off java version. One thing that I dislike with the current version however is that the standard map mode is set to "Show relations".


    First impressions are important, especially for a strategy game. I don't believe relations map mode is the right setting to have as the default for the game. Supremacy is colorful and each country is an individual. Starting with that is in my opinion more attractive than bland green and brown of relations map mode. It is a tool to use and not what supremacy 1914 is.

    I quit the game for years after they removed java version, still hurts today.


    You will be back in a few years. As sad as it is, at the end of the day its still supremacy 1914.

    Hi,


    There are many visual filters that allow you to get a "clean" view of the map but one thing you can not filter out is the movement of troops. It might not be an issue for some but I often find myself unable to share screenshots of the game so I dont risk revealing something important. Think adding this filter would make shearing maps much easier, and hopefully more common.


    I might be biased here since I want this for my youtube content, but im sure casual players would appreciate the addition of this filter too.


    Was initially a bit skeptical about this but when it comes to gameplay I think this will be an amazing change. I rarely see balloons used even in the endgame and thats a shame since it is the only unit capable of defending against enemy air units. It is also the only unit that requires Gas to be produced so this change will increase strategical value of Gas as well (IMO).


    On smaller maps it will also contribute to diplomacy by allowing players to be more informed. There were many cases when I didnt check in for few hours and when I came back and saw enemy mobilizing, it was already too late. In addition, when neighbor places balloon next to you its indication of something, which should motivate players to communicate more.


    To sum it up. Making balloons more accessible will reduce the need to be glued to your screen at all times, especially when fighting air units where the only option you have is splitting. That should reduce the snowballing with air units and introduce more challenging gameplay, giving smaller nations and casual players a fighting chance. Diplomacy wise it is also important since information is power. Hopefully this change will be implemented and the battlefield will look like the one in the background of this forum

    Zolokin, many games and places use sounds to attract players (or people), so they stay and play (or go around) for that music, I think bytro won't do that because of the reasons above. I switched off the sounds too as they are too noisy.8o

    That I do understan. Problem I have with S1914 sounds though is that it sounds kinda depressing after listening to the wind heavy music all the time. Feels like playing skyrim with enemy music on all the time. (just my opinion though)

    Very through and thought out video. I like it alot! You went into great details and provided great references/sources. I was just wondering why you called Calvary and Infantry "Flesh units" but then added their own separate section in the video individually. Curious, was that for editing purposes or why? Interesting nonetheless

    Thank you! glad you liked it. Once I have more footage I want to make similar for air and naval units.


    As for fles units, since tanks and artillery are called mechanized units I just refer to infantry and cavalry as such. Both of them have similarities and I didn't want to repeat myself. Although, im also bad at editing :D

    HOI4 - Because apperantly I dont waste my life looking at world map enough

    CK3 - Same but I suck at it even more

    Medieval Kingdom Wars - Small dev game but amazing RTS concept. Its like RTS + Total War campaign in one

    Total War: Empire (DarthMod) - idk its just fun sometimes

    Arx Fatalis - AMAZING and relaxing old game that I shoud probably play more of

    Rust - Always ends in pain

    Eve Echoes - I stopped but I think a lot of you will enjoy it (mobile)

    Hello again,


    I love the sound effects of S1914 but I always disable them because of the uneasy background ambiance and battle noise. The sound of battles often starts randomly and rarely stops, while the wind can feel depressing and annoying after a while (personal opinion).


    IMO an additional filter called "Ambient Sound Effects" or "Background Sound Effects" will be a welcome addition. Most important sounds like clicks and units will remain without any unwanted background noise. Ultimately, the choice to disable/enable will fall down to the player, which adds value to the game experience.