Speaking more generally (not specifically about this incident since i don't know the details), maybe Bytro should consider revoking the 'moderator' and 'GO' badge under certain circumstances. Such as when the ex-volunteer has broken rule(s) of a sufficient severity, or when the ex-volunteer is using that badge to deceive/mislead players.
Posts by ScaredyCat
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Which overall score do you talk about exactly? Please give more info about the issue.
I believe he is referring to the 'experience' points. That is, the numbers in this part of the profile (both economics and military points). The numbers are actually inconsistent with the rest of the profile. For example, the economic score shows as 1081550 here, but it is 1088992 in the section which shows the breakdown by building types.
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It's frustrating when you encounter issues trying to purchase coins during bonus promotions, especially considering the importance of in-game currency for wars. The technical glitches preventing you from taking advantage of the bonus can indeed be bothersome. It might be helpful to reach out to the game's support or customer service to report the issue and seek assistance. Hopefully, they can resolve the problem promptly, allowing you to make your coin purchases and participate more effectively in wars.
This sounds eerily similar to a ChatGPT response
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Hi, I tried the calculator a bit, but couldn't get it to work.
1) Issue 1: No 'convoy' or 'troop ship' unit type available for selection. If i choose infantry at sea, I get the error "oops: can't have Infantry at sea."2) Issue 2: unit count seems to be capped at 999. It throws an error when the unit count is 1000 onwards (error message "oops: format of unit count (1000) is wrong."
Thanks!
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Its not true that the player to kill the stack will get the province.
I am not entirely sure how it is determined though.- Some say its random.
- I have been wondering if the distance from province center plays a role (the player whose stack is closer to province center will get the province), but I did not test this myself.
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Personally, I would like to have such a mode.
But I am not sure if its good for Bytro financially - people won't need to spend extra money to cope with overnight surprises. I don't care if Bytro earns/lose money, but if is not profitable for them, then we likely won't see this introduced. -
That code is the unit ID.
The letters refer to the country, the number refers to the unit number.
For example (see pic), my country is 'J', and 13th infantry bridage = 13. So this stack is J13. -
Even if Bytro are able to accurately detect all cases of multi-accounting (thats a very big IF), it currently takes 3 days (sometimes longer) for them to process multi-accounting tickets. So if the freeze period is 1 day, multi-accounts will wreck havoc for 2+ days. Even if those players get banned eventually, the damage would have already been done and would be irreversible.
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Your enemy is attacking you from their safe zone using artilleries and railgun. You can infer this from the red cooldown circles on their units in your first screenshot.
The rules did not say that players cannot attack from their starting provinces. -
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I would like to join. No country preference.
Ingame name is 'Scaredy Cat'
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it was different in the past - but currently, the units disappear immediately.
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me me!
username: Scaredy Cat
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Another bug with morale is that organic units don't seem to lose morale when they take losses. For example, in this screenshot, the enemy stack started with 30+ infantry. But even when this stack is down to 4 infantry, its still at 100% morale.
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submarines are already very weak in its current form.. if even balloons can spot them, who would use submarines?
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This is about the live version (not beta). I posted this in Discord, but I think it got lost and buried in off-topic discussion. So I want to post this potential bug again.
As i understand it, a stack will gain a small morale boost after killing enemy stacks. But it seems that this morale boost is gone? Here is an example: https://imgur.com/a/7NsPzbe (morale remains unchanged after killing enemy stack).
Is this a bug or an intended change?
This has implications for combat tactics (e.g., lemmings). So if its this an intended change, I would suggest that it be mentioned in the change log.
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Sometimes refreshing the browser is needed
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Event maps still have a very short runtime (i think 2 weeks, not sure). Normal maps also have limited runtime, but its far longer (in terms of months).
The win count on profile take times to update.. Sometimes weeks.
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Stacks will merge if all 3 conditions below are fulfiled:
1) The stacks are very close to each other
2) The stacks are headed to the same destination (approximately)
3) The stacks travel at the same speed (or are not moving).
So if you want to prevent your troops from merging, you just have to send them to different destinations. -
the sub stay invisible while the other units can be seen