the sub stay invisible while the other units can be seen
its a nice update, though disabling the sprite doesn't seem to help with the blank army labels on late-game 500p maps.
but on the bright side, disabling allied/neutral units seem to help with this problem
Following this change, when a player in the coalition who turned AI subsequently become active again, this player's relation to the coalition members remains at right of way.
This leads to the situation where coalition members don't have shared maps with each other.
I am wondering if it makes sense to programme it such that shared maps will be given to coalition mates automatically?
I am a fellow player, just to share my experience:
"It says if I speed it up that it will cut my time in half but it never did that once. Most of the time not even close. I am not sure what the formula is but it should be easy to take the amount of time it takes and divide by 2. This gives half."
- It says it increases speed by 50%, not reduce time by 50%.
- If it takes a car 1hr to travel 100km at 100km/h, increasing the speed by 50% to 150km/h doesn't not mean that the car can travel 100km in 0.5 hr.
"I also found that things are not updating correctly and I saw one result from a battle but then a little while later a different result will show up. it was weird I saw that at least four times where I lost armies almost to one troop left and then boom they are back to almost full. it usually happened when I arrived at a location to attack troops and the troops had a question mark and the question mark never went away. there were times I lost all my troops to a province that the question mark never went away so I never saw how many troops I was attacking. I am not sure if it is supposed to do that. I figured once I engage it would show this seemed reasonable."
- Fortresses at level 1.5 and above hide the troop information (thats why you see a '?').
"I also notice that the stats are not updating properly or quickly. I am not sure how quick they are supposed to update but when my game ended it gave me one set up stats while the stats in the awards area, the place that shows my medals, never updated with the same stats."
- This is a problem.. It is slow to update. The developers are working on it, but not sure how long it will take for it to be fixed.
"Here is another question I have. I won 1st place in the game but I was in a coalition and the coalition took first place. I did get that reward. My individual score was the highest and well over the 1000 for solo win. Are we not able to win in both categories?"
- Once you join a coalition, you are not eligible for individual win.
This is already doable (on the PC at least)
I have encountered this bug with spy reports a few times over the last few months.
On PC (I am using Mac + safari browser), my spy report is completely empty.
- I deployed ~300 spies, so it cannot be that the spies all did nothing
- The spy report is working properly on mobile. So this is a PC version issue.
I have tried the following to no avail:
- Refresh browser
- Using private browser
- Changing to Chrome
i suggest you dont rely too much on this figure to judge an opponent's military power.
As mentioned, it is largely made up by the number of infantry, and in mid to late game, infantry doesn't play that big a role in determining battlefield success. It is more about mechanical units and tactics. Having a kill-to-death ratio of 5 and above is very common
it could also be that due to lag, the oil was already sold out at that price when your purchase order went through.
If this happens, tThe money would end up 'stuck' in a 'buy order' at the specified price. Worth a check.
i dont like the new system too.. At least provide a brief response when the ticket is closed. A one-sentence template response is better than nothing
there shouldn't be an effect. On normal maps, troop production is determined by (i) barracks, (ii) whether province is double or single resource, and (iii) province morale.
Maybe you tend to station troops when you just captured the province (low morale). And when morale is higher, you moved them away. So you mistakenly attribute the faster recruitment speed to troops being garrison instead of province morale?
"I could see my enemies all armies positions and count, same happened, one of the enemies could see mine. In some games I had spikes on some parts of armies and movements without share of map."
- This could be due to intel from espionage (spies)
"Shown travel times do not match with actual travel time."
- Sometimes, indicated travel times are not updated to take into account newly capture provinces, railway etc..
"At some spots on map when arty ordered to attack, its just do not attack."
- I sometimes experience this as well, don't know how to solve it.
"When enemy are in my arty range, arty do not open fire and enemy could get into melee range without 0 shots from my arty, same I could do to enemy"
- Maybe the artillery is set to 'return fire' or lower firing mode?
"Bomber attacking to moving target ( ship ), bomber gets to old position and sharp turn like 110 degree and adds 15 minutes to airplanes travel time."
- This happens when the target has a substantial change in position since the bomber took off.
"Submarine got stack in the middle of North America and could not move it."
- I have seen this happened before too.. Don't know how to solve it.
Is my old account still available?
DEPENDABLE, I had to take care of my wife who has cancer.
Last I played was in 2014-15 ish.
If I can't get my old account back, can I at least level up to get in level 3 games?
Its still there, you just have to figure out how to retrieve it..
i have been wondering if flooding communications would work.
For example, if I send 1000 messages to an AI, would that reduce the chances of a legit message being picked up?
I have the same frustrations. What i do is to play bigger maps, say 100p or 500p maps so that even if many people drop out, there are usually enough remaining to provide competition.
The difference is that the 'mobilization' is different. One is 50% and the other is 100%. Mobilization can affect damage.
For more info, look at section 3.4.5 in this post [INDEX] Frequently Asked Questions
To add to that, mobilization starts of at 50% when the game starts, and it increases to 100% over a few days (i think 3 days if i remember correctly).
The money lending idea seems interesting. I think some kind of loan scheme will add more depth to the economic aspects of the game.
forts + defensive flower may help
could be because:
- the target is already killed on the first bombing run (likely because of the 'split stack' method)
- the target moved out of your bomber range
- your airfield got destroyed (e.g., by espionage)
Or maybe your units are at sea while his is on land?
So I just made a new tutorial on some of the tactics I've learned since I started making videos. Took me a long time to make it (I wasn't even sure if I was going to at first) but I finally did. If you guys have any comments on it or recommendations it will be greatly appreciated!
Great video! Wished it existed when I first started the game.
The idea that lemming could be a counter for flower is interesting and new to me. But how does it work? Why would lemming be a good counter for flower? I will surely try this out when i have the chance