Posts by Mr.Dutch

    Hey prof,


    Whenever I play with elite AI, so basically every game from now on. I put every AI country at Right of Way, and a couple of days later upgrade it to shared map and shared intel if possible. This greatly improves your relations with the AI.


    Trading on the stock market seems a good way for me to keep them relativly happy, sometimes I get a trading embargo, but not really any war declarations, which is basically. Couple of small buy/sell offers a day seems to do the trick for me

    The Euro 84 player map is now the tutorial, but there is no maximum rank limit.

    The Flanders Front 20 player map still has the max. limit?

    The max allowed rank for the Flanders Front map is lvl30. Once you've exceeded that lvl you can join the Veterans Front map which is basically the same. But please note that the map is balanced differently than Flanders Front.

    Yes, I find this to.


    It's quite short for the big map it is. It's missing a grand finaly. By the time the map ends from what i've seen it's rare that someone accumulated the required points for a solo or coa victory so the map is ending due running out of time.


    For me personally it's a pity you don't have a great war on the ''The Great War'' map ;)

    Hey GF,


    So i've been asking around.


    For the 500 map you've played the following rules apply:


    When the game ends, the systems will firstly check if a player is in a coaltion. If the player is, it will be excluded for any medal reward. If the player isn't in a coaltion AND ended in the top 3, it will get the medal according to the place he ended at (1,2 or 3).


    Meaning,


    If player 1 and 2 are in the winning coalition, while player 3 is not. Player 1 and 2 will be awarded the coalition vicotry, while player 3 will receive medal for ending third. Player 1 & 2 do not get a medal.


    I just checked your game, and you had been in a coalition on that map. Therefore you have not been granted the medal for second place.


    I hope this makes sense.

    Hey Pontus,


    If I understand your question correctly, your waiting units do take hits when the tick hits. Altough that little icon is not always there, your troops also should attack the enemy units back while waiting, if they are close enough.


    Once the battle is over your troops will start moving to their destination as you cannot retreat from battle.

    Hey folks,


    We are trying to get a ''great war'' map filled with players. If you are interested, please search for game 2862815.


    Some Bytro folks (dev/game desingers) are in the map as well, nice extra challange ;)


    Registration closes after daychange, so be quick if you are interested ^^

    Hey GF,


    AI behaviour will be tweaked in the future. We asked the devs to make it not ''suicidal'' AI when it takes over a player during his absence.

    In connection with my post about a new ranking system: there should be maps with rank requirements that should be really high, to prevent the players like I mentioned in my post about ranking from entering.... Until a good new ranking system is in place, those ever returning, always inactive-going map-trolls should be warded off somehow.

    The third map is exactly that. It's basically a Flanders front map, but with higher requirements to join the map. One needs to be at least lvl 20 in order to join that round

    I find the game very attractive to be honest.


    Haven't played a real game (NWE, CoW, S1914) for some years now, but Supremacy 1 has brought me some joy back in the game. Played some maps now, and it's really fun.

    I'm a big fan of the road systems, as it really ads a very nice additional challenge to the game.


    Some of the features of the recent updates i'm not a big fan of, but since Supremacy1 is a brand new game, they were never options here.


    I do agree as a 'Nederlander' that Maastricht being part of Belgium is painfull to watch

    Had a blacked out map that was only resolved by fully restarting the computer.

    Computer has good graphic card and plenty of RAM and a fast SSD.

    Server side or my side problem?

    My tech knowhow doesn't reach far, but perhpas a bith of both as restarting your computer solved the issue. If this happens more often please let me know as i've seen multiple reports about a similar issue already.