Great job! Keep up the great work, guys!
It is not always clear if a player should have received a medal for winning a certain map, so here is a compiled list of each medal and what you need to do to receive a point towards said medal.
Player needs to come in 1st, 2nd or 3rd (regardless of coalition membership and/or match win):
↑The Gold/Silver/Bronze Cross
↑The Great Victory Cross Class Three/Two/One
↑The Gold/Silver/Bronze Cross World in Flames
↑Gold/Silver/Bronze Cross The Great War - 500 Players
Player needs to win either solo (1st place) or in a coalition:
↑The Gold/Silver/Bronze Cross Southeast Asia
↑The Gold/Silver/Bronze Cross South America
↑The Gold/Silver/Bronze Cross Middle East
↑The Gold/Silver/Bronze Cross USA vs Mexico
↑The Gold/Silver/Bronze Cross Battle of the Balkans
↑The Dominion Gold/Silver/Bronze Cross
Player needs to win solo:
↑The Lone Wolf Gold/Silver/Bronze Cross
Player needs to win in a coalition:
↑The Coalition Gold/Silver/Bronze Cross
You should make an in-depth guide about planes in S1914. You must have tons of experience with planes in S1914 by now.
Patch notes [9/13/19] says:
- After leaving a coalition players have to wait 3 days before they can join or create a new coalition
- After being kicked from a coalition players have to wait 1 day before they can join or create a new coalition
I believe these changes don't adapt with the speed games. Indeed, I also think that the coalition time penalty should be adjusted to suite the appropriate game speed.
Thanks for the clarification, boris!
I've had this issue before in one of my 500p games, but as soon as I reloaded my game/page, the issue disappeared.
We resolved an issue that prevented creating an offer on the stock market when entering an amount of 3 money or lower as the price for the offer.
Thanks for fixing this issue. It really was getting annoying.
Nice job on the bug fixes! Keep up the great work, Bytro team!
Wow! Thanks for the information! It's really helpful!
Would be nice to have an option to switch between the two. I do like how much easier it is to distinguish between armies and see their composition in legacy mode
Players who registered before the revamp update came out have the ability to try both revamp and legacy mode.
As the title implies, please make it so that the new revamp graphics army model are similar to the army model of the legacy mode.
The new revamp graphics, the huge 3D army models in particular, makes it much more difficult to see whats going on easily across the whole map.The new 3D icons
make it really hard to see exactly where the unit is sitting and also whats in the stack. You need to zoom right in.
Let me give you an example. First screenshot is from the revamp mode and the second would be the legacy mode:
Screenshot (1): https://prnt.sc/p93h1w
Screenshot (2): https://prnt.sc/p93hl0
See any difference? Well, I do.
There's a huge contrast between the two given display army modes. With the legacy mode, the army models are easier to distinguish from one another in comparison with the revamp mode.
Furthermore, it's much more easier and making precise movements/actions with legacy mode versus revamp mode.
Now I am not suggesting to make a complete overhaul of the revamp update. No, that would be a complete waste of resources.
Here's my suggestion. Remove the huge 3D army models. They are unnecessary, and most of S1914 players would be more inclined to play the revamp mode if this feature was removed and was replaced with
legacy mode's army model feature.
Also, I was doing some research and stumbled upon this thread: Good Tidings - S1914 Holiday Gifts
What got my attention is this image: https://prnt.sc/p93h5x
You guys see how the image shows a revamp mode UI, but the army models used is the legacy mode's army models? You can see how it's easier to distinguish the different units in a stack.
I believe this feature was available during the earlier stages when the revamp update was rolled out, but it was removed afterwards. I don't know the reason, but if anyone in the developers team can provide an answer it would be much appreciated.
If you guys agree with me, please like the post. Also, feel free to share your thoughts and opinions about the topic at hand.
The more we discussed about this and the more support we get from the community, the more we get the devs' attention pertaining to the issue above.
although we do not have release notes today, as the list of player facing changes is rather short, I wanted to share the following update here, since the markete overhaul topic is an ongoing discussion.
With today's release we revert the change that limits trading resources on the stock market within a price range of 3 and 30 money. The price range will be set back to between 1 and 30 money again.
When you place a sell/buy order set to 1 unit price or anything lower than 3 in the stock market, it won't register:
I tried to recreate the issue on another game I am in, and I got same results.
Posting new concepts in the 'Missing Feature' is almost pointless since most of the stuff you suggest here don't even get acknowledged by the developers. Most of the time you just get generic replies from the forum moderators saying "added to Biglist" and/or "Please do understand that not all ideas posted here will be implemented in the game.... blah blah....".
Don't even waste your time discussing your ideas here. It's pointless.
There's really nothing that can beat legacy mode's graphic simplicity.
Don't get me wrong, the new UI interface is visually aesthetic, but it's too complex and confusing.
If the developers are able to implement the simple army models of the legacy mode into the new UI interface/update or a feature where you can disable the large 3D army models that clutter your screen and only serves as a distraction, then I wouldn't mind playing in the new UI interface/update.
Fun and simple, that's the way to go.
If Bytro decides to remove legacy mode completely, I am pretty safe to assume that half of their player base would go down.