Posts by NarmerTheLion

    The question is: you can't fire him, you ought to transfer him. Which, at its turn, returns us back to the problem of transfering soldiers' nationality as if it's nothing.


    Had the artillery costs only the 5 oil as upkeep, you would have to be right.

    you could also say the upkeep is the upkeep to keep then clean, store them , storage employees? I still think of trading units as trading the arms they used. Storing weapons isn't free either just like storing any other goods. In the industry knowns as storage risks and storage costs.

    Bytro decided to create another WWI version of their game (or should I say of CoW) to post ideas for the original S1914 game please post here:


    Missing Features


    I checked Anti air guns don't seem to be in the biglist yet though that one is also still in need of an update (my bad)

    When do we recover our lost server?

    Bytro never actually owned this server. The arab one together with some others were of a split of company (not necessarily split of but anyway) it was run by a company specialised in the translation and support of european games to other regions who have a much more harder language. That company stopped it's efforts why idk. But bytro never had a hand in it. All bytro did was provide the gamee engine (that is also why arab accounts didn't work on bytro servers).


    It for certainly had nothing to do with racism. More about self knowledge. Bytro knew that due to the huge difference in language and culture that it could not run such servers directly. We see simular relations to the Russian server which is bytro owned but somewhat neglected.

    why then even mess with this stuff at all when it's working fine?

    Why? It's a mistake in priority at bytro they think they should do this to increase reality, etc etc. Bytro spends more attention figuring out and implementing "features" whether requested or not than that they spend on support or bug fixing. Which is heavily frustrating to say the least.

    Lost, I think the hierarchy is failing within Bytro. The frontline being Mods and GOs are beating their heads against a wall

    I now as former team member can also approve this message. Bytro doesn't want such confirmation button why is even for the mods a huge question mark all other games have it basically... and the **** of wanting to keep it easy for heavy users? we all know all those other games have some sort of setting to disale such question... The real question might be whhy doesn't bytro want such button ;)

    as far as I know that is not really possible best to send in a suppor tticket but you best have ssome proof (which is hard to obtain) the support link can be found in my signature

    Come on, is it really too much to ask to even just tell me to _______ off 'cause nobody cares about me? Is this really what my five bucks a month are buying me?

    Well I used to be the main guy checking the forum. I can tell you this 100% certain bytro doesn't care xd they do barely even talk to their crews xd communication is their main and mayor flaw despite them denying that time and time again nothing changed (for the better) since 2016 when they promised better communication... In contrary

    I do agree as a 'Nederlander' that Maastricht being part of Belgium is painfull to watch

    I do not play this game or know what setting bytro tries to create but if it's WWI then nope no Maastricht in Belgian hands if it's 1830 the entire province of Limburg except the fortress in Maastricht were Belgian. officially dutch limburg was 'given' to the dutch in 1839. But I always thought Supremacy1 is WWI and then you guys are 100% right

    He isn't complaning about poor performance, which is indeed a problem in S1914. He's saying the revamp views sucks due to its bad design, specially regarding units because it is harder to tell where exactly a unit is, what exactly is it doing and it's harder to click it.

    Then I misunderstood the complain I read it as him not having WebGl. Which to my knowledge is a requirement for S1914. (not certain Alkyonor might be able to confirm that). But as I dont play S1 I can not judge anything from its view.

    I do not play S1 (and am not team member for this game) However I can try to answer what I'd answer in S1914.

    WebGL is a requirement for the game. Most browser are capable of using it. And when installed well it speeds up and makes the game less laggy. (S1 Might still be in a beta stage where S1914 has been and then it lags regardless).


    However WebGL is used because most laptops have some sort of general processing unit (GPU). Either it's internal in your CPU that it does the calculation or it uses a true GPU. So it does try to use the calculation strength of those units. In most cases in S1914's early days the issues were linked to missing drivers on the users PC. But this is guesses I'm taking. You can best send in a support ticket to the team and they can help you further. The support ticket already gives the team more information and if they require even more they will ask you.

    Your anger is understandable and I will pass it on. The main reason such button does not exist is actually because according to our game designers and marketing guys such pop up would annoy more then that accidently spending annoys.

    Such pop ups would have to be used to frequently when doing stuff e.g. speeding up buildings you speed up 12hours at a time if you need to speed up 2 days you'd be met with 4 times this pop up. Making true spending annoying which they from a marketing perspective find a bad idea.

    This is the reasoning why such button does not exist and is not planned. I do however argue you could make a settings option whether or not you want such comfirmation button

    Arcorian   Akiar  

    For me personally the air units have always been wonky(bugged 'featured') but I'm fairly sure our Heads of Customer Services are willing to help you out.

    What I do know of them is that bombers are mainly to hit ground units and fighters are mainly to defend against bombers which patrol is for. But there are some border cases and 'features' you can use with them that go in to deep for me to know.

    Usually 1 bomber will win vs a single battleship as naval units defend wit 20% of their strength ground units with 10%

    Well the count is just some small indication if ou lose a battleship you also lost a 1000 units a tank brigade also a 1000 units while in reality tank brigades would be smaller then infantry brigades etc. In the RP community we used to count differently depending on unit type and ones even suggested such a change to bytro. But as it's pure to have some sort of figure placed on it so I fear bytro wont find this important enough to change. You do however have a point if you look at army sizes (according to wikipedia)

    German Army 1914: 3.800.000 soldiers
    French Army 1914: 4.000.000 Soldiers

    Russian Army 1914: 6.000.000 Soldiers

    etc.

    Don't even waste your time discussing your ideas here. It's pointless.

    If I may. The biglist was originally a community attempt to make the ideas more classified easier found etc etc.

    Bytro has not ordered us to do so and does not own that list. We hoped that with a list and with what we wanted to have "approval" ratings that bytro could get a clear view of what the community finds important. I wont deny it bytro has shifted it's development power to Supremacy1. And before that to a Revamp and before that to NWE and before that to... You might also notice I wrote more in this thread then the "added to big list" message which I do in most thread if I have an opinion on the idea. So saying the forum moderators only add a generic reply is wrong...

    If I'm 100% honest in my opinion I do doubt a lot of ideas are even looked at by the devs. But I would like the community to realize we forum moderators are at first user/players and part of the community. So I would like to ask to not put the blame on the messenger. You want to know how many devs I've spoken as moderator and even senior moderator? the number counts to 0, or wait 1 on CoW on its first release day there was 1 in the CoW chat. We have no influence on the game design. Even when they preannounce changes and we tell them stuff they are going to implement is a bad idea they just ignore us as we're the moderation crew not the community so we can't know that the users wouldn't like trade limitations/Auto firing at neutrals /... That's about how much influence we have on policies and gamefeatures.

    You guys as community have a stronger influence then we have so I would say that I wouldn't advice to stop discussing /giving feedback etc as despite the influence and manpower on new ideas being small. If we never discuss them then for certain they wont ever have a chance of showing up. Every ones in a while bytro does implement user suggestions (e.g. cavalry) so then it is handy that when they decide to look at user ideas they can find a list of possibilities that the users suggested.