Very old discussion even before Air units became default. Railguns if you move fast are jus tto slow to help you on the offensive, being outranged by bombers randered them totalyl useless.
GO's can force start/force stop a game yes you can send in a support ticket (see my signature) give them game number and they should be able to do so.
It is super wired, look, I don't have HC, but sometimes, I just can upload color pictures to the newspaper.
Bytro should fix this, they lost the money.
Actually posting images was a non HC featured turned HC (it had been high command prior to 2014 but in the period 2014-2016/2017 it wasn't anyhow it was made HC due to some users uploading the wrong type of images. Sadly another decision to harm the majority of users because a small minority doesn't know how to behave....
You okey? I asked here for help, cos its do not work for me, as for others. Where is some complaint in this post? That others can upload colourful picture and I cant?
I did not know, maybe I did upload wrong picture format or whatever.
I already replied the most likely reason here above
Black and white picture?
Actually what he means is the next:
Some nations upload black and white others dont, now I agree that defautl it should be black and white. But and that case colored pics is a bug rather then a how did they do it.
for these examples the following is true. The pictures which are not black and white are profile pictures (have the same with my own profile picture.
That is so far the only thing I could figure out why some pictures are color and the others aren't.
tbh my own approach has always been make it as expansive as I can for them to beat me. When I have no other place to go time for another map.
any chance for a 2020 edition?
you need high command to upload images all together. Why some pictures turn black and white while others don't I have yet to figure out. probably it depends on the extension I'd assume
First if you had the server data and purchase data or had simply played a lot of games you should realize that people sometimes spend $100 or $200 on GM in a normal game with normal rewards.
I think for some players this is evena small amount...
The reasons for GM usage vary. The small spenders do it to make up for not being online at day change (built aht lvl 1 factory at day 8 without the 12 hours delay of you still being asleep) The really heavy spenders...
There used to be a qoute of Emperor Charles V that I find very fitting. I'll paraphrase as I can't find it back. But apparently Charles V wanted the conquistadors in South AMerica to be more civil to the locals. One of those conquistadors answered.
"Why would the spanish come to the new world if it was not to be superior to the locals?"
Same counts with GM ffree adn GM usage games. if you have GM free games all free users would most likely stick on them. the GM users would have to be dropped int he GM usage games. But when you paying no longer gives you the advantage over a ton of free users... why would you still pay?
Even more funny as GO back int he days we even got reports already of payers being outpayed and mad that they were outpayed demanding refund xd. That alone shows some of them are only willing to pay if they get the advantage over the others.
Trade embargo ONLY means you can't have any trade (e.g provinces, units, relationships, resources) with other nations.
Buying or selling resources on stock market have no effect on this. There is nothing in the game that can actually affect the stock market. This means, whatever you do, you are always able to sell and buy resources through the stock market. There is no way you can't do it.
It's the other way around. Direct trades are still working just fine. The stockmarket will have the trade embargod nations crossed out.
Now before we talk about the "magical AI" lets first consider the "start upAI offers"?
Every player nation on the map starts with a few AI buy/sell options on the market that are not linked to a nation and are solely visible for them. The prices are based on your start regions rescources. This does mean if you didn't buy those offers early game you can end up seeing them late game when the regular AI and players sell for way more expansive (or buy way cheaper) and still trade with those start up offers. It is a mechanic introduced to as far as I know have the stockmarket working from day 1.
As those offers are personal for you, you don't need to be scared somebody else would buy it. And the others don't see the offers so this behavior explained above can happen.
(though I'm talking S1914 but I'm assumign S1 will be more of less the same, taken it's basically a CoWified copy)
i think it is halfway to lvl 2
The Game manual under the Economy section talks about buildings and under forts says - level 2 and above: hides units from enemy vision, actually it is lvl 1.5 fort which hides units > (a damaged or 1/2 completed lvl 2 fort)
READ BEFORE POSTING: Biglist and Guide
Pretty sure it has been suggested before, millions of times but the reason Fleming gives is the reason Bytro gives. Despite the abilities to turn that off. They Don't want to introduce a feature that would annoy heavy GM users.
In my signature there is a link to the general support form. I am assuming here that you are able to get to the main website. This link can also be gotten by going to the main website, scroll down to the bottom, click support
It's indeed just server delay time if you reload it will be there instantly the server just hasn't notified your client side that the construction is done. So either indeed till the server side notifies your client side, or reload and you'll see them.
This is btw the same server delay time that enables regular SnS.
Automatic bans would only fire in case of multiaccounting
BB's can stillbe named (for now...) Bytro just defeaturized supremacy (as they often do) so they no longer show up in bombardement or even in the regular unit view as they should... Next Revamp consider Naming Units gone as that's how revamps work...
isn't that not the definition of splash damage?
It's not really hacking as it is considereda feature. Splash damage should allow you to hit the main stack if he did it the very last second. Which is also what works when he's in melee combat then all his splitof armies are closeto one another and receive splash damage.
And "Harder" not really split split split split and you still have the same outcome so your solution would just as stated make the PC take decisions for mewhich might not even be what I want... While it does not fix the real issue.
Their are two problems with gifting units, the first it gives multi accounting even more power and second it allows a group of friends to share artillery/battleships and potentially have the same stack of weapons being operated 24/7 in away that is very difficult for a regular human player (who has to sleep) to deal with.
I really liked being able to gift units but the upside was not as great as the downside of having people exploit the mechanic.
As far as I know troops changing owner lose moral so if you did effectivly pass on BB's multiple times a day you'd eventually wear them out
that suggestion would still not work. That is why there is the 4min time to retarget. If I follow your suggestion I'd just
52units (targetted) 51 units
26units (targetted) | 26 units | 51 units
13 units (targetted) | 13units |26 units | 51 units
(etc I think you see the point by now) Even if the largest stack kept the target you'd still be able to make that one.
Also SomtimesI don't want the game to decide to just randomly change targets?
103 inf 20 arty
split the 20 arty off. Hey I rather had that arty destroyed then that infantry... If it's not done manually there will always been tons of occasions where the pc picks the wrong target. Maybe that 4 minutes could use some more leeway but I remain with the opinion that it has to remain manual.