Posts by nemuritor98

    World of Tanks started out as a (mostly) free to play game. For a couple of years it was at the top of the world. WG (the developers of the game) then try to take advantage of their players by introducing thier pay to win/pay to progress option, to convince players that they can be better by paying for advantages. Result: World of Tanks pllayerbase (in NA) is steadily trickling to nothingness.


    Supremacy 1914 drops, and starts as a (mostly) free to play game. Updates are steady and in my games it remains at the top of the world. I get the distinct feeling that, with the elimination of the tumbola (which gave players with no money the opportunity to try and win premium time), along with the elite AI having been in all rounds (free and premium) for a long while now, coupled on with these literal trade restrictions, they are going to steer their game in the way of Pay to Enjoy. If S1914 continues going this way, id be more than happy to drop 4 years of playing (and almost everyday at that) because Bytro is becoming Wargaming. If this is true, then Result: S1914's playerbase tickles to nothingness

    Bytro needs to understand that 80% of its playerbase is not playing this game competitively, but to enjoy the aspects of it. Id even bet that at least 30-50% of the playerbase (myself included) have, or are actively roleplaying. This game has everything a roleplayer needs for a WWI setting. We can customise our portraits, leader name/title and even our flag. Premium members even get to enjoy placing their custom picture in their custom article on the newspaper. Killing the trade stuff really damages how rpers go about playing this game. I love this game, and i used to be proud to say i wowuld play it until one of us (the game or myself) reaches its expiration date. But the last few updates (Tumbola elimination, Elite Ai default in every game, restricting in game trade) have made me really wonder if this game is worth putting another 4 years of time into. In fact, if it keeps going like this, Bytro can be assured that i will no longer support this game, or the other ones for that matter.


    I'm not so sure they value your profile enough anymore.


    I mean, by looking at the updates, everyone would say that they dont value it enough, but who knows their real intentions...:/

    To keep it civilised- How to start user's initiative to withdraw some changes? In a civilised manner.


    I would be also interested in convincing Bytro to remove pre-last bug update. How to start such an operation? 30 completely new 'advanced tactics' in a new update- it is slightly to much. Especially for people who only use Hnr.


    Should we make some kind of pool on the forum or is it better to do it on discord (but then Bytro can argue they cannot verify people's identity)

    Last time I did that I made cross-server, in all languages, "spamming" chat for 4 weeks, sending private messages, making forum threads on announcements, etc. It was about maps for CoW. There was 1 first step of a public brainstorming for ideas, to which I think we got more than 60 different map ideas and then 3 eñiminatory rounds by voting to determina which map should go next. We got more than 400 unique votes and 800 total votes throughout the 3 rounds.


    After this happened, a few months later, Bytro released 2 maps that were indeed the 1st and 2nd map from the poll.


    I never asked Bytro for their commitment to the results, but from my POV, the popular movement was enough for them not only to get ideas but to also please the users.

    yeah- i have same war described 3 times with different scores, not sure which one o trust. maybe it is realism of different publishers during the war...


    same with spies- they always lie, remove their reports as they are edited, bribed and not trustworthy. double agents everywhere

    well i think S1 doesn't have spies, so there you go

    we could ask for the newspaper removal, too complex

    I am open to suggestions on how to properly document and reproduce this bug for purpose of future fairness in melee among players.

    Easy, you need 1 attacker and at least 2 defenders. Get 100 infantry to attack 1 city where it has 2 defenders, one of them being the owner and the other one and ally of the owner, they'll have 50 infantry each.

    Do that a few times and if you want to see even more disparity, add different defenders keeping the same total amount of infantry, if there are 4 defenders and the total is 100, then 25 each.


    Run some tests.


    In order to compare the results, do the same outside a city, in plain road.


    Allegledly, you should see a big difference in results.


    No need for any fortress or buildings in the city

    There's something everyone should keep in mind, even if Bytro's games are slightly different, the updates are the same, I myself I'm always very curious to see how updates are perceived in each game and usually the reaction is the same.


    Take a look: Market, trades and coalitions & Elite AI for all


    Now that you will fight against the elite AI, you might want to know about your standing with the AI more often to avoid unexpected attacks. We have got you covered, as you now find the global popularity indicator in your nation profile giving you exactly that information!


    • We added a global popularity indicator to the player profile showing the current standing of the player with the AI.

    You didn't add anything new, this was already part of the rounds with Elite AI, the only new thing is that now we don't have to pay 5.000GM for it.


    As my fellows explained, you basically killed roleplay and even if you killed alliance games in 2015, with this update you made sure they are dead.


    Instead of making people, smartly, to need to indirectly use the diplomacy in a war game, you want it to be a childish game forcing people into coalitions and making them behave like 12 years old kids not allowing their friends to play with others outside their own group.


    Finally, in order to add another layer of realism to Supremacy 1914 and make the game experience more balanced and fair to all players we took a look at trading in the game. The result are several changes like the removal of unit trading or limitations to resource trading with players outside of one’s own team or coalition (see the list below for details).

    As everyone already told you, this is not adding another layer of realism, it could add some beauty to the text, but it's false, balanced yes, and fair, well, that's arguable.

    Do you know anything about the plane patrol exploit or the flower bouquet exploit? Ijust saw them mentioned in Sckopen's damage stack bug thread. I hadn't heard of them but it sounds like they belong in here.

    Yes, plane patrol doesn't belong to this game but it will to S1, flower bouquet exploit, i'll explain it soon if no one does.

    I'll send you the link in private as I suspect I'm not allowed to show it in public.


    Regarding the combat thing you mention, it'd be indeed a "missing feature" instead of a bug as it always worked the way you explain, basically, if an enemy attacks a city that has no own garrison, the enemy will take the city even if it has allies in it and then fight your ally, keeping fortress bonus for the first round for your ally but removing it for the next rounds.


    I've seen some requests, just as yours, so they change that so ally units fight even if there's no own garrison, but there hasn't been official news about that yet or even confirmation that they are planning to change it.


    If I remember correctly they introduced the defending bonus for allies in 2013 and it always worked like that.

    you are correct, as in-game, the rank is related to the points you have, forum rank to forum points and game rank to game points


    retired veteran is a special rank that isn't related to points

    You got a link to the resource slider thing? No way they won't fix that...

    A link to what exactly, the error pop-up?

    Well, it's not just that's been almost 3 years since the bug appeared but also that their new game, which was supposed to be the major content update scheduled for summer 2019 for supremacy1914, don't have the resource slider. Aside of that, internall, it had the note of not getting fixed.