Posts by D3athAngel

    My opinion of goldmarks is the same as it has always been.

    I do not agree with instant build.

    I do not agree with province morale hits.

    I do not agree with instant troop locations.

    I do not agree with instant building destruction.


    I do not agree with anything that allows a paid user to steamroll a free user in anyway.

    I would rather see an advertisement then have a month worth of work be credit card destroyed.

    (The Worst Feeling In The Entire Game)


    With that said this is how I think goldmarks should be used.

    Creation of a in-game shop would be great.

    Let players pay to buy unit looks.

    Fort looks things of this nature.

    Give us the tools to show off that we support the game without the ability to instant win a war if we choose.

    I buy high command and get nothing besides a chat box and a sticker.

    I surely don't buy it because I get anything good from it.

    Yes build ques are nice.

    Rally points are cool.

    However In my months of using high command I have never been able to be idol in a game long enough for those perks to really matter.


    I would rework everything about High Command.

    I would remove the things above.

    I would allow goldmarks to be used to buy resources (A Huge Perk Already)

    Shift the model from heavy handed victory to a more cosmetic in-game shop


    I am all for supporting the game.

    I love this game but I also love the community free or paid users.


    The following is a list of user suggestions I have seen in chat.
    Anyone is welcome to take these suggestions and match/relist them else where.



    • Custom Nation Names
    • Custom Nation Colors
    • Custom Outline Colors (For Troop Movements)
    • Legacy Unit Graphics Mode (In New System)
    • Legacy Troop Stacking Icons (In New System)
    • Custom Game Chat Colors/Fonts
    • Local Chat For Game Matches
    • Paper Tabs (Instead Of The Tiny Short Icons Currently)
    • Smaller Icons On Province Administrator (So They Don't Have To Scroll Forever With Big Empires To Find A Province)
    • More Contrast On The Map
    • Have Units On Top Of The City Not With The Icons Off To The Side (Position Issues)
    • In Resources Tab Being Able To Type In A Custom Percent (Instead Of Using Sliders)
    • Background Behind The Day Change Timer (Issues Reading Over Some Map Colors)
    • Diplomatic Conversation Not Going To The Newest Message (Have The Messages Show The Bottom Of The Conversation)
    • A Button To Delete All Received In Game Messages
    • Custom Chat Window Size (Corner Resize)
    • Ability To Remove The Attack And Move Icons From The UI In Settings (Red Attack Icon / Blue Move Icon)


    These are from chat mainly.

    Will update this as I see more.

    For all forum suggestions post in:

    <3 REVAMP IMPROVEMENT THREAD <3


    Please a new legacy icon on the website.

    So us chat warriors don't have to explain it as many times.

    Further trouble shooting on my end.

    I thought maybe it wasn't my system at all and maybe it was the browser.

    Google Chrome being the 1# most used browser in the United States.

    It is a Google Chrome based Issue.

    I loaded all of my games on FireFox and all the graphics and icons have loaded correctly.

    I closed the games and the entire browser and loaded the game again same result.

    Update:

    I reloaded again and now I see the image below.

    Something is clearly not stable.

    Nothing on my end has changed but for some reason the units load sometimes and other times nothing.


    ec300775fa3cacff75a20717a3c2740a.png


    So I got this nasty graphics glitch.

    I loaded the first time saw units.

    Reloaded a second time and on all my games the units are gone.

    e5de336a0d44ad0cbc6a792b77e36f92.gif

    Google Chrome Fully Updated

    Graphics Cards Fully Updated

    Tried Cache Clear and Multiple Reloads

    Windows 10 Fully Updated


    Full System Specs Below:

    ------------------

    System Information

    ------------------

    Time of this report: 11/28/2018, 03:44:16

    Machine name: DESKTOP-KCR7MUK

    Machine Id: {168EE221-74BC-4E5C-B131-D6E82AF2E1DE}

    Operating System: Windows 10 Home 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804)

    Language: English (Regional Setting: English)

    System Manufacturer: HP

    System Model: HP Pavilion Desktop PC 570-p0xx

    BIOS: F.24 (type: UEFI)

    Processor: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 CPUs), ~3.0GHz

    Memory: 8192MB RAM

    Available OS Memory: 8080MB RAM

    Page File: 7818MB used, 9071MB available

    Windows Dir: C:\WINDOWS

    DirectX Version: DirectX 12

    DX Setup Parameters: Not found

    User DPI Setting: 96 DPI (100 percent)

    System DPI Setting: 96 DPI (100 percent)

    DWM DPI Scaling: Disabled

    Miracast: Available, with HDCP

    Microsoft Graphics Hybrid: Not Supported

    DxDiag Version: 10.00.17134.0001 64bit Unicode


    ------------

    DxDiag Notes

    ------------

    Display Tab 1: No problems found.

    Sound Tab 1: No problems found.

    Input Tab: No problems found.


    --------------------

    DirectX Debug Levels

    --------------------

    Direct3D: 0/4 (retail)

    DirectDraw: 0/4 (retail)

    DirectInput: 0/5 (retail)

    DirectMusic: 0/5 (retail)

    DirectPlay: 0/9 (retail)

    DirectSound: 0/5 (retail)

    DirectShow: 0/6 (retail)


    ---------------

    Display Devices

    ---------------

    Card name: Intel(R) HD Graphics 630

    Manufacturer: Intel Corporation

    Chip type: Intel(R) HD Graphics Family

    DAC type: Internal

    Device Type: Full Device (POST)

    Device Key: Enum\PCI\VEN_8086&DEV_5912&SUBSYS_82F2103C&REV_04

    Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]

    Device Problem Code: No Problem

    Driver Problem Code: Unknown

    Display Memory: 5338 MB

    Dedicated Memory: 1298 MB

    Shared Memory: 4040 MB

    Current Mode: 1600 x 900 (32 bit) (60Hz)

    HDR Support: Not Supported

    Display Topology: Internal

    Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709

    Color Primaries: Red(0.650891,0.335461), Green(0.295422,0.605969), Blue(0.145031,0.075695), White Point(0.313977,0.329602)

    Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000

    Monitor Name: HP 2011x LED Backlit LCD Monitor

    Monitor Model: HP 2011

    Monitor Id: HWP2935

    Native Mode: 1600 x 900(p) (60.000Hz)

    Output Type: Displayport External

    Monitor Capabilities: HDR Not Supported

    Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP

    Advanced Color: Not Supported

    Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\ki129407.inf_amd64_f26f36ac54ce3076\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\ki129407.inf_amd64_f26f36ac54ce3076\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\ki129407.inf_amd64_f26f36ac54ce3076\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\ki129407.inf_amd64_f26f36ac54ce3076\igd12umd64.dll

    Driver File Version: 24.20.0100.6344 (English)

    Driver Version: 24.20.100.6344

    DDI Version: 12

    Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1

    Driver Model: WDDM 2.4

    Graphics Preemption: Triangle

    Compute Preemption: Thread

    Miracast: Supported

    Hybrid Graphics GPU: Integrated

    Power P-states: Not Supported

    Virtualization: Paravirtualization

    Block List: No Blocks

    Catalog Attributes: Universal:False Declarative:False

    Driver Attributes: Final Retail

    Driver Date/Size: 9/13/2018 7:00:00 PM, 2381240 bytes

    WHQL Logo'd: Yes

    WHQL Date Stamp: Unknown

    Device Identifier: {D7B78E66-1A52-11CF-446B-96A2BFC2D535}

    Vendor ID: 0x8086

    Device ID: 0x5912

    SubSys ID: 0x82F2103C

    Revision ID: 0x0004

    Driver Strong Name: oem37.inf:5f63e5341bf86c41:iKBLD_w10_DS:24.20.100.6344:pci\ven_8086&dev_5912&subsys_82f2103c

    Rank Of Driver: 00D10001

    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C

    DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeVC1_D2010 DXVA2_ModeWMV9_IDCT DXVA2_ModeVC1_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_Multiview_NoFGT DXVA2_ModeVP8_VLD DXVA2_ModeHEVC_VLD_Main DXVA2_ModeHEVC_VLD_Main10 DXVA2_ModeVP9_VLD_Profile0 DXVA2_ModeVP9_VLD_10bit_Profile2

    Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

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    D3D9 Overlay: Supported

    DXVA-HD: Supported

    DDraw Status: Enabled

    D3D Status: Enabled

    AGP Status: Enabled

    MPO MaxPlanes: 1

    MPO Caps: Not Supported

    MPO Stretch: Not Supported

    MPO Media Hints: Not Supported

    MPO Formats: Not Supported

    PanelFitter Caps: Not Supported

    PanelFitter Stretch: Not Supported

    I am going to make this as clean and simple as possible with a release that has been.. lacking


    Here is a list of first impressions and what REALLY NEEDS to be CHANGED


    1. When you have a huge empire you do not always have the time to click every unit stack to see what KIND of units are inside. Arty are not a tank and should not be shown as a tank.


    2. I literally can not see where my units exactly are. I have tried even in Pin form and it is still nearly impossible to see where my units Actually are. Please give us the ability to see where our troops are again in a more similar way.. like legacy mode.


    3. When I finally found my units I wanted to move then. Moving them was easy. However seeing the line showing the pathing was nearly impossible. I had to change my entire map mode to diplomatic relations map mode to even see the lines.


    4. Please put back all the types of resources back on the map. Sometimes I am not looking for wood or iron and most of the provinces are not showing anything besides wood and iron? Why are any of the provinces showing no resources at all. I know you guys LOVE CALL OF WAR but there is a reason some of us did not want to play call of war.. please remember that. I watched my baby thirty kingdoms die already T_T


    Now to the bright side of things.


    1. The website is 100x better then before. I like the flow between games and the fact that I AS A CHAT LURKER. Can watch the chat even while not in a game at all. As a Ex GO I am sure all the moderators got a HUGE smile on their faces right now.



    2. The new forum is better then the last forum. <--- The Plus Side

    You have to register on to a new hosting service to use it <--- The Down Side


    3. I love the new diplomatic map mode. It will be very useful especially with the in game alliances in effect.


    4. I actually love the new way the map looks. Outside of the issues listed above. I love when you are at war there is barb wire and things... makes the game feel more real.. so if that was the goal good job.



    Now I know half the game population wants me to say this:

    PLEASE KEEP LEGACY

    However I am not against change.

    The change just CAN NOT uproot the die hard population of this game.

    I hope the developers read this.


    I really feel if these things are changed this new version will be beyond better then the first.

    With the launch of mobile supremacy will in a new age.

    I have hope even with literally not being able to stand to load the new version to actually play the game in its current state.


    Legacy for me for the moment.

    I look forward to these changes being made.


    -D3athAngel

    I am going to make this as clean and simple as possible with a release that has been.. lacking


    Here is a list of first impressions and what REALLY NEEDS to be CHANGED


    1. When you have a huge empire you do not always have the time to click every unit stack to see what KIND of units are inside. Arty are not a tank and should not be shown as a tank.


    2. I literally can not see where my units exactly are. I have tried even in Pin form and it is still nearly impossible to see where my units Actually are. Please give us the ability to see where our troops are again in a more similar way.. like legacy mode.


    3. When I finally found my units I wanted to move then. Moving them was easy. However seeing the line showing the pathing was nearly impossible. I had to change my entire map mode to diplomatic relations map mode to even see the lines.


    4. Please put back all the types of resources back on the map. Sometimes I am not looking for wood or iron and most of the provinces are not showing anything besides wood and iron? Why are any of the provinces showing no resources at all. I know you guys LOVE CALL OF WAR but there is a reason some of us did not want to play call of war.. please remember that. I watched my baby thirty kingdoms die already T_T


    Now to the bright side of things.


    1. The website is 100x better then before. I like the flow between games and the fact that I AS A CHAT LURKER. Can watch the chat even while not in a game at all. As a Ex GO I am sure all the moderators got a HUGE smile on their faces right now.


    2. The new forum is better then the last forum. <--- The Plus Side

    You have to register on to a new hosting service to use it <--- The Down Side


    3. I love the new diplomatic map mode. It will be very useful especially with the in game alliances in effect.


    4. I actually love the new way the map looks. Outside of the issues listed above. I love when you are at war there is barb wire and things... makes the game feel more real.. so if that was the goal good job.



    Now I know half the game population wants me to say this:

    PLEASE KEEP LEGACY

    However I am not against change.

    The change just CAN NOT uproot the die hard population of this game.

    I hope the developers read this.


    I really feel if these things are changed this new version will be beyond better then the first.

    With the launch of mobile supremacy will in a new age.

    I have hope even with literally not being able to stand to load the new version to actually play the game in its current state.


    Legacy for me for the moment.

    I look forward to these changes being made.


    -D3athAngel