Generals and leaders

  • I think it's huge topic first of all generals and leaders played big roll in WWI so adding them going to be an interesting experience over all

    Now let's speak about how it's going to be applicable


    You're playing id with every level up you get points to improve your character and there's two way to develop it either going to be general ( improve army extra ... )

    Or leader ( improve building...)

    And you have to place it somewhere to get the benefits leader on provence and general on army we could entertain the idea of them being captured or killed

    I'm open to any idea or adjustments

    Thx

    🇩🇿Proud Algerian🇩🇿

    b78//+

  • FMD

    Approved the thread.
  • Cool, but it would be a harder game after,
    Generals would add more complexity strategically.

    Generals should be a unit that adds a modifier.
    Leaders should be like spies that add an economic modifier and also be able to be killed by spies.

    PS: I Don't mind if they want to add complexity, but for me, Supremacy misses on the diplomacy aspect ( trading land, trading armies) that would allow more cooperation and ceasefires.

  • I understand your point but i wont to add meaning to level soo players will grind to level up more it's good to keep it simple i know but we need some grind aspect to the game to keep people coming back

    🇩🇿Proud Algerian🇩🇿

    b78//+