Posts by Alkyonor

    Hello war-play , thanks a lot for the detailed feedback to the update. We will be checking the bugs you mentioned and also consider the UI improvements you suggest (e.g. showing the details of transport ships in a special unit info).

    Regarding the way Supremacy 1 allows/restricts access to game rounds we deliberately deviate from the S1914 formula. Especially in the beta phase of the game we want to group players into the same game rounds - hence you can only choose the map type via "JOIN" and not the specific game round. In the future we also want to introduce a mild form of 'match-making' which means that the details of the specific game round you will join (like the map fill rate) are not even 'known' before clicking "JOIN".

    Finally, it is indeed possible that you will run into problems finding 'full' game rounds at this point. We are still tweaking many aspects of the game and are deliberately bringing in only a small number of new users every day. This will improve drastically once we really start ramping up the marketing.

    All the more we heavily rely on feedback from S1 pioneers like yourself who help us improve the game in its early stages. Keep up the good work!

    When will we get a bigger map of this game mode?

    I cannot disclose all details just yet, but it is safe to say that you haven't seen the last of this game mode. ;-)


    Scince we have neutral roads I advise of reworking trade system as per making that each deal spawns a resource truck on the roads which travels for the other players capital

    Thanks, this idea sounds a bit radical but genuinely fun! I would be the first to start a career as a truck-plundering outlaw on the roads. :evil:


    Dear Generals,


    today’s release includes a number of small game improvements and bug fixes. For details see the complete list of changes below.

    In addition, after listening closely to your feedback about the way armies are displayed on the map we are happy to inform you that we are currently testing a new army visualization in Frontline Pioneer (beta) rounds! The improved 'army stack info' allows you to see the full army composition on close zoom levels while only showing the most important information (such as the strongest unit and the accumulated army strength) at far zoom levels. We encourage all Frontline Pioneers to check their beta games and provide us with feedback on this new feature!


    Improvements:

    • We included event announcements in the home screen of the mobile app.
    • In the mobile app, entries in the event log of speed rounds are now showing real-time dates instead of in-game time.
    • For speed maps, the newspaper now consistently shows real-time dates instead of in-game time.
    • We increased the accuracy of ranged attack circles in the new map view.

    Bugfixes:

    • We fixed a bug in the mobile app that led to the back button in the loading screen being unresponsive in certain cases.
    • We fixed a bug in the mobile app that led to the on-screen keyboard overlapping buttons in certain cases.
    • We fixed a bug in the mobile app that led to the buttons in the "round has not yet started" being unresponsive.
    • We fixed a bug in the desktop version that led to coalitions showing broken images when coalition flags were missing.

    We hope you like the changes and wish you good luck on the battlefield!


    Your Bytro Team

    The problem is new players are not 'quarantined' to the the tutorial map but instead can chose any map to start on. Usually this would only be those who know what they are doing (i.e. a player leveling up a new acct to use as a multi) They often use the bonus troops to help their main account in other maps.

    If every new player was forced to play the tutorial with their bonus troops and if they instead chose a different map they should then start with a normal set up.

    This does not disadvantage the new player, they can play the tutorial map with the bonus and learn the game and all other players who start one of these maps know that any first timers will have that advantage.

    New players are free to join additional rounds after the tutorial round they are forced into. But they definitively only get the bonus troops in the very first round the join - and that is alwasy the tutorial map.



    Dear generals,


    Separatist movements rose to power in different parts of the world and control major resources now. Use this opportunity to seize these regions and utilize them to forge a mighty global Empire!


    Victory on this map is not achieved by simple conquest, in order to win you have to secure 13 of 25 Control Points scattered across the world map. Only one player will win the huge gold reward in the end, so use your wits and plan your strategy wisely to have a chance in this demanding event!


    Event Details:

    • Sign-up period: 2019/03/08, 11 AM CET - 2019/03/12, 11 AM CET
    • Dominion world map with 97 players
    • All provinces conquerable
    • Hold 13 of 25 Control Points for 4 ingame days to win
    • Winner receives 50,000 Goldmark
    • No coalitions
    • Starts-when-full
    • random country selection
    • AI & human player peace period of 12 real-life hours
    • 2x speed

    During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!


    Your Bytro team

    Golden Frieeza : Please apologize if I am stating the obvious, but are you aware of the fact that the special feature of this event is that all countries (even "small AI countries") are played by human players? That means that as long as those players are active, they will of course show 'human-like' play behavior. And even if they are already inactive (and hence AI-controlled) you might still find them in unlikely situations set up by their originally human players.



    Dear Generals,


    today’s release includes a number of small game improvements and bug fixes. For details see the complete list of changes below.


    Improvements:

    • Implemented a return button in the mobile loading screen so that players can return to the main site when the game can’t be loaded.
    • Improved usability of country chooser panel.
    • The in-game settings menu now highlights which settings are active and which ones are not.

    Bugfixes:

    • We fixed a bug that led to some anonymous rounds showing players names in the game details.
    • We fixed a bug which led to team settings being shown incorrectly in the game details.
    • We fixed a bug which led to the shop not being scrollable on some mobile devices.
    • We fixed a bug that made the speedup button overlap with the radial province menu buttons in the mobile version.
    • We fixed a bug that led to overlapping unit vision circles not being displayed properly.
    • We fixed a bug that led to some resource icons not being shown in the province list in the mobile version.
    • We fixed a bug that prevented players from disabling damaged buildings through the building details screen.
    • We fixed a bug that allowed alliance leaders to join alliance challenges before they have been accepted.
    • We fixed a bug that led to alliance leaders not being able to accept alliance challenges in some cases.

    We hope you like the changes and wish you good luck on the battlefield!


    Your Bytro Team

    Different servers are completely different and will reflect the economy that server is based on. But to pump up prices on the same server for those who choose to play the mobile version is at best unethical.

    As already mentioned in the thread, our shop prices show some variance between countries due to differences in purchasing power and money value. In addition, some third-party shops (e. g. on Google Play or on iOS) charge us high fees which we already partially take on us. So it's not greed or a simple "supply and demand" thing but just the requirements of selling digital items through other company's app stores.

    So question....When is this pop up medals/awards/achievements thing going to come back? It has been well over a month, almost 2 months now, and it still isn't fixed. How am I suppose to know I have received a medal? What is going on? When is your due date? This is getting beyond frustrating here people....

    Hello Curious Squirrel, I cannot share any specific date yet, unfortunately. The main reason is that we will probably see an overhaul of the way medals and achievements work in the future anyway (including Goldmark rewards for completed achievements). But I will try to get some attention for the "new medal" popup internally. :thumbup:

    I am a PC player and have little interest in the mobile platform. However recently every time I log the game I get a very annoying message insisting I should try the mobile app.

    I am sorry to hear that you had troubles getting rid of the "play mobile" popup. Did you login with the same account on mobile? And did you check the spam folder of your email account? If your problems persist please submit a bug report on the matter.

    Jsut one thing that I really miss in it: the "pin army" mode.


    Is there any news regarding this matter?

    - is it in the planning to be implemented?

    - if it is, when can we expect it?

    I cannot share any specific date yet but I am positive that the pin mode will make it to mobile as well. In addition, we are working on a complete overhaul of the army representation to bring it more close to the 'legacy' version. We hope that this will considerably improve acceptance of the new map look.

    1548164362_news_images_11370.jpg


    Dear generals,


    with today’s update we are happy to announce the global launch of the S1914 Android app! Starting today with selected European countries we will release the app globally over the course of this week. Head to the Google Play store and pre-register now to be notified when the app arrives in your local store. For our loyal iOS generals: Fear not! The iOS version is on the way as well and will be released soon.


    In addition, we have been working on further map improvements (including unit positioning/selection and performance optimizations) and a large number of bug fixes. You can find a comprehensive overview in the change log below.


    What is more, we improved the way social play works in Supremacy 1914 by tweaking the alliance, coalition and team game feature set:

    • We brought back the coalition chat which had not yet made the transition to the new game version.
    • We brought back the option for alliance leaders to message all alliance members at once.
    • We enabled shared team chat and diplomatic team conversation in team games.
    • We enabled shared team victory rewards and achievements in team games.
    • Anti betrayal measures: Players of a team or a coalition can no longer change their relation to members of other teams or coalitions to anything better than peace (e.g. shared map is not possible).
    • Team players who become inactive no longer fall back to Right of Way but stay at Shared map at all times.
    • We removed the team balancer when joining games: Players can now choose their team freely and don’t need to even out teams in the selection process.
    • In team games, solo victory points and solo rewards are no longer displayed in the Newspaper.

    You can find the list of all changes below. We hope you like it and look forward to your feedback on the forum.


    Your Bytro team




    COMPLETE LIST OF CHANGES:

    General:

    • global release of S1914 Mobile for Android starting today
    • implemented coalition chat
    • implemented option for alliance leaders to message all alliance members at once
    • Players now drop out of games within 10 minutes instead of 60 minutes when not choosing a country, to prevent blocking game starts for too long.

    Map Improvements:

    • major improvements for unit positioning and selection on the new map
    • added the “country relations” map view to the S1914 in-game settings on mobile.
    • changed the way in-game font is being rendered to improve map performance & looks.
    • province names can now be shown again for all provinces

    Team / Coalition Games:

    • see the list above

    Other Bug Fixes:

    • S1914 mobile: fixed a bug that led to error messages being shown to non-beta users
    • S1914 mobile: added highlighting to selected entries in the province list
    • fixed an error that led to uploaded user images (leader picture, flags) ‘spilling over’ to other game rounds
    • fixed the incorrect display of timers in the "construction speedup" tooltip in speed rounds
    • fixed an error that made it hard for players to join a game after opening it in guest mode beforehand
    • fixed a large number of small display bugs throughout the game

    1545323590_news_images_11162.jpg


    Dear generals,


    while the year is drawing to a close we have been working hard to bring further improvements to the game which will add that extra bit of joy to your holidays. With today’s release we fix a number of critical bugs (like unit positioning) for Supremacy 1914 Mobile and add missing features like the display of awards in the service record. If you didn’t try playing Supremacy 1914 in your mobile browser yet - now is the time!


    In addition, we bring good tidings for desktop players as well! We added a new view option in the in-game settings which lets you swap the new army stack with the detailed representation of army composition you love and know from legacy mode. While we keep improving the regular army view we hope that this legacy army view will please all those who had trouble adjusting to the new look. To give you even more flexibility when it comes to your preferred map look we also added the “legacy mode” buttons in the games list for easy access. In addition, you can now change your in-game leader name again - both in the new version and in legacy mode.


    You can find the list of all changes below. We hope you like it and look forward to your feedback on the forum.

    Your Supremacy 1914 team





    Complete list of changes:


    Mobile:

    - implemented achievements on mobile

    - fixed a bug that led to armies being positioned far off from their actual position

    - fixed a bug that prevented resource icons from being visible on mobile

    - fixed a bug that led to the province list being empty on mobile in some cases

    - improved the display of community news on mobile

    - added the one-time option to change user names

    - fixed a bug that led to double resource icons not being properly displayed on mobile

    - fixed a display issue with messages input box on mobile

    - fixed productions table ordering on mobile

    - fixed a bug that prevented the coalition list from being scrolled

    - fixed the behavior of the resource management tab in the in-game menu on mobile

    - fixed a bug that led to wrong images being displayed in the advisor on mobile

    - added high res versions for some images

    - fixed tooltip formatting issues in shop


    Other changes:

    - added a ‘tactical army view’ option to game settings

    - fixed a bug that prevented changing the in-game leader name

    - play/join in legacy mode button is now visible in all game components

    - fixed a bug that led to the game details showing wrong anti-cheat level

    - fixed a display issue with the colorization of the score progress bars in the user profile

    Sad day for long term players.. It is now official to get the 'exclusive' content you now need to move to the mobile platform. Is this the beginning of the end for PC players I wonder.

    The phrasing in the annoucement might have been misleading. Right now, push notifications are an exclusive feature for mobile because it's a very common feature for mobile apps. Even if you do not actively play S1914 on mobile you can still install the app (once it's out globally) and rely on those notifications to alert you about in-game events.

    That being said we are currently exploring the options to bring those notifications to PC players as well. This would take the form of web push notifications delivered through your browser.

    064ce4213a2cdfd26bf0559235f075d6.png


    Dear generals,


    Christmas comes early this year! As the next step of our Supremacy 1914 - The Great War overhaul we are happy to announce that Supremacy 1914 Mobile is celebrating its global release as a web app today. It can be played by anyone through the browser on mobile phones. Simply open your phone’s browser and go to supremacy1914.com. In addition, we are releasing the game as a native Android app in this first step in the Polish Google Play store.


    The app features an interface optimized for mobile touch devices and therefore exclusively supports the new map view. Mobile players will also enjoy a number of exclusive features like an in-game event log and push notifications about events like war declarations etc. If you, however, prefer to play the desktop version on your mobile device simply “switch to desktop mode” in the in-game settings.


    Meanwhile, we have been listening to your feedback about the new map look and have addressed some of the most important issues in today’s update. This includes the size and positioning of UI elements as well as country color saturation and more. We have also drastically decreased memory usage of the new map view to improve performance & stability across devices. (For details check the list below.)


    Finally, we have fixed a large number of bugs throughout the game as well as in our speed round events. Due to the popularity of these rounds we have also introduced a new 4x speed tutorial mode as the default starting scenario for new users! This will give new players the opportunity to learn all aspects of the game in a faster and action packed game round. Experienced players are still allowed to join these maps as well - please be nice to our newest community members and help them out where you can!


    We encourage you to check our Supremacy 1914 mobile app in your phones browser on supremacy1914.com and provide us with feedback. We will continue to work on missing features and improvements before releasing the app globally for iOS and Android devices early in 2019. You can already pre-register for the app on the Google Play store.


    Your Supremacy 1914 team





    List of all changes:


    (1) S1914 app release for mobile browsers worldwide and in the Polish Play Store


    (2) Map - Performance and usability improvements:

    - Improved performance and stability of the new map rendering by drastically reducing memory usage

    - Increased visibility of sea points.

    - Improved visibility of unit position indicator

    - Improved visibility and positioning of resource icons across zoom levels

    - Adjusted city label size

    - Increased size of capital flags

    - Decreased size of unit flags and unit class icons

    - Increased saturation of country colors

    - Removed coastal wave animation for better visibility

    - The attack timer icon is now also displayed for ranged units for a better combat overview

    - Removed the faulty ranged attack arrow artifacts that sometimes remained when combat was already over

    - Removed large direction pointer icon (when issuing unit commands)


    (3) UI Fixes:

    - Fixed the diplomacy menu always showing the oldest messages first.

    - Fixed newspaper jumping back to top when new entries were being loaded.

    - Fixed active spies not showing on the map in Espionage mode.

    - Fixed the "kick member" button not being shown in the alliance member list.

    - Fixed unit details showing wrong speeds.

    - Fixed missing game admin functions (e.g. kick inactive) for in-game map admins.


    (4) Speed map fixes:

    - The combat icon timers now show the correct progression from unfilled to filled.

    - The correct time values are shown for speeding up production.

    - Real life dates and times are now displayed for diplomacy messages and newspaper articles instead of the sped-up ingame dates.

    - The production menu now shows the correct build times after a production is started.


    (5) Release of new S1914 tutorial map (with speed factor)

    Does this mean that even human player's starting point are conquerable now in this Dominion mode event map? :huh:

    Yes. The only thing taken from the Dominion mode is the victory condition. The starting provinces are conquerable just as in any other map.

    1544455383_news_images_10984.jpg


    Generals!


    Pack your warmest clothes and bring your toughest men! In this exclusive event map wealthy industrialists are exploiting the resources of Antarctica and trying to establish their own state. As sovereign of your empire you cannot allow that.


    Your mission: Conquer and hold two of three Control Points for four ingame days to expel the competitors and claim Antarctica’s treasures (50,000 Goldmark)! This exclusive map is only available for joining during the sign-up period. Apart from the Dominion mode victory conditions it features special resource hotspots on the map for which players can compete.


    What will be your strategy? Will you secure the Control Points for an early victory or will you fight for the valuable resource hotspots to sustain your army? Decide wisely and strike fast - before the cold strikes back!


    Event details:

    - sign-up period: 2018/12/14 11.00 uur CET - 2018/12/28 11.00 uur CET

    - 2x speed

    - All provinces conquerable

    - No coalitions

    - Winner receives 50000 Goldmark

    - random country selection

    - starts-when-full

    - AI & human player peace period of 24 real-life hours


    Your Supremacy 1914 team