Posts by NarmerTheLion

    sorry to ask but I have no idea how it works: who is deciding about solutions:


    is it bytro or teams?

    The EN team tries to gather ideas and suggestions in the biglist (See link in my signature). Bytro reads these too. We discuss the ideas with bytro but eventually it's they who decide what does and does not get implemented. We (the Team) are only the messengers in between.

    Bytro usually decides if an idea is worth it by looking at


    • Effort to implement it vs gain for new potential users
    • Does it change the game play very drastically and what would the user base think of it
    • How important is the feature for the overal game play
    • How much overhead will the feature create for the teams

    So the question becomes basically for this idea "How many users that do not cheat, join late game and is it worth setting a developer to work to change it. Knowing that takes a few 100 bucks in wages that could have been spend elsewhere."

    Yes but who's to judge what is "an disturbance of enjoyable game play"? For his allies the fact that he quits the map is not enjoyable. And is increasing joy if he gives them his territory.

    I personally am of the opinion which I expressed before that if they worked weeks together and for some reason one of the allies need to quit that it's not a bad thing to do. And for the enemy it's easier to fight an army that dropped moral then when the ally would have stayed and fought on. However if this happens early game and the 2nd person never played on the map I find it a rule break. As with many things context is key.

    ToS 13.4:


    Quote

    The Participant is obliged to keep all access data for the game (login, passwords etc.) strictly confidential. He will promptly inform Bytro Labs if he finds out or suspects that an unauthorised third person is in possession of his access data. The Participant must not use the Account or access data of another Participant.

    It is however virtually almost impossible to proof that there are multiple people using 1 account nonetheless if proof is clear it is a breach of the ToS

    If joined us food then is Wolfpack indeed but I played till 1 point time something unexpected happen and can't more give every is not unfair.

    if it was built up I agree then it's not against the rules some users also do this because personal life caught up on them and they don't want to fully abandon their allies. As the Wolfpakcing rules state, if you however join solely to aid somebody else and not for your own game play you're wolfpacking

    It's still accessible for some high rank crew members however I'd like you guys to consider what should and should not be moved. Also remember I asked months before it's close down to start moving threads...

    Anyway If there are any guides you know and that are not stored into the "FAQ's" Feel free to contact the crew and we'll see if bytro wants to move it or not.

    and the sollution would be so simple "confirmation message"which for the people that do spend a lot can be disabled in the settings. It's been pointed out several times. Many other games have it some don't. To my knowledge appealing can't be done as its hard to proof if it was an accident. And the resources might already have seen their use

    I have a feeling the topic kind of moved offtopic a bit. Arty has it's use cases, cav and tanks have their usecases. Depending on how you play you focus on one of both or on a mix. But that's a totally different discussion

    To reply on the original discussion "should arty be reduced in power" I disagree. The only thing I'd personally would like to see removed is SnS, But also that is a different discussion. In supremacy the theoretical right use of Arty is behind a line of infantry (or other units) which is exactly how it was done in WWI, huge artillery fire days before the attack between units. Offcourse arty had limited effect on the enemy because they had bunkers to hide in during this barrages.

    If you'd want to make it more realistic you should allow trenches and bunkers to be build on infantry locations. and those would be damaged by arty with only limited unit loses... However that would slow down the game heavily, a standing trench was in WWI almost impossible to take without arty covering and smoothing up that trenches defence. However don't forget WWI was a war with months of fighting over several meters of land due to this relation between the high defence of trenches (combined with machine guns) and the rather ineffectiveness of arty against these trench networks. Do we really want to make S1914 more stalemate defence war of attrition wait game? A true realistic WWI game sounds a bit boring.

    Arty had it'smain use in destroying fortifications, because the arty in these didn't reach far enough to fight the offensive arty, they were outdated but without arty to destroy those fortresses they'd be rather impossible to take. That was the original use of arty not killing units indeed but destroying the defense of these units. Reducing their effectivness without giving them their use against other defences (e.g. trenches) would render them rather useless or only usefull against city forts and upgrades. But implementing that realistic relation would make the game slower paced to my opinion so not more fun either.

    1. I do like the suggestions. It's indeed annoying if a border that for weeks was inactive suddenly returns to enter undefended territory. Offcourse you could say that you should always be prepared but after day 14 users can't join a map anymore so I'd suggest 14 days could also be a limit for rejoining a map.

    2. Also this sounds logical it is a complaint You can't defend against it WHile he can still rebuild his army even if they can't fire outwards till you can fire back. So sounds logical to implement

    from you if some irresponsible kid-mods will decide they do not like you any more.

    If there are kid-mods banning without reason you contact me and I"ll revoke the ban. However most of the cases it's the "kid-user" that can't behave. The chatrules are for EVERYBODY and also for EVERY CHAT.

    High Command CHat is a public chat in which rules can be broken. And also wispher is by trolls used to insult and spread hate. If I can give a hint... Follow the chat rules and no ban would have been given in the 1st place, what is the use of a chatban if they can just private the people they were insulting,....

    So I disagree the strongest, "Ooh your driving license was revoked. However driving to work is something that helps the economy so you can still drive to work, and you do actually pay car taxes..., it would be unjustfull to actually even revoke it".... real world for the same reason doesn't work like that. If you're punished you're punished globally which is logical as if you remove the negative effects of the punishment can you truly call it a punishment? If you don't want to be banned... follow the rules...




    The Punishment offcourse doesn't have as goal to sieze your communication with your allies, so only ally chat I'd actually feel something for. As usually if you break rules which your ally members report... you'd probably be kicked from the alliance instead. But wishper, HC chat, ... Are chats that by trolls would surpass their punishment which renders the punishment useless.

    Anyway I just checked the title of this thread and this all goes a bit offtopic so feel free to if you wish to reply on this to contact me. SO that this thread can truly focus on the monetization model of Supremacy1914

    2 years ago there was a limit :up to 3 ppl joining together were not considered wlfpacking, everything above - was wolfpacking

    Was also before maps counted 100's of users, however the EN server even 2 years ago inforced it as "joining late game to support or destroy a user" other servers did indeed inforce a hard limit.