There should be a limit to the gold amount a player may spend per turn.
The major attack I spent many turns prepping for is in the process of failing.
Just before the attack started the defender spent to produce 6 heavy tanks and a fortress V.
I realize that the gold spenders generate income for the game designers that allows the game to be free to play.
That said there should be a limit on gold spending per turn so that a money bags player can't wreck a game in which players have invested many hours.
Your thoughts?