How much proof of cheating is required before action is taken?
On Day One of a game the armies of one player country were almost all moved to a single province, allowing two neighbors to divide up the country except for that single province. The player of the dismembered country went inactive ASAP - never built anything. Does it matter if a multi account was used or if a friend agreed to play the "victim" country for the few minutes required to give someone a huge advantage on Day One?
In another example, in the same game and in generally in the same region, another player country moved most of its army offshore on Day One and made crazy attacks on islands, actually taking one and bleeding out on the next. Of course, the home country was left mostly open for easy taking by neighbors (interestingly in a coalition with the attackers in the first example).
And just a little farther North, a member of the same coalition was able to crush a neighbor who mysteriously left their capitol and border provinces open to invasion.
The first instance was reported in detail, with a follow-up including yet more detail.
Can something be done? Should something be done?