Guns and Glory: 1871 Casual RP Initial Storyline
The end of Franco-Prussian War of 1871 saw the end of French Third Empire and rise of new Great Power in Europe, The German Empire. The Hohenzollern dynasty expanded their small Brandenburg possession to one of the greatest and mightiest Empires Europe has seen. From booming industry, to one of the most advanced technology and efficient bureaucracies, they have it all. All but a place under the sun. The glorious French possessions in Africa were all but lost during the Franco-Prussian War, but the German High Command and nobility wished to expand further east, to the historic lands of Prussians. Thus they incorporated Poland into their Empire, a former French client state under Napoleon III.
After the devastating war, Europe entered an era of peace. People started travelling without the risk of another war. Science, arts and material culture grew. Technology developed at an immense speed. Electricity industries developed, machines helped mass production of goods and raised wages, railways improved communication and overall life expectancy rose. Stability and security was at its highest. Or so it seemed. Under the curtain of entertainment and golden age, a dark shadow loomed over Europe.
Germany, who just emerged victorious from Franco-Prussian war, was extremely dissatisfied with lack of colonies. Austro-Hungarian Empire holds its multiethnic dominion by sheer charisma of its Kaiser and could use a colonial adventure itself. France tries to rebuild its crumbling economy by extracting resources from African possessions, surely waiting for the right time to take revenge and restore honor. Russia, the sleeping giant, is a Great Power, great in everything but technology, modernization and strength. It has manpower, but lacks real means to project power. The European powers have kept it contained for centuries, but with gleaming instability, it may be the right time to show true power. United Kingdom sits quietly on its island and tries to keep the Balance of Power intact. But for how long?
Rules (very few and very simple):
Timeline: 1 day = 6 months
War: 2 provinces per 5 days (It has to be roleplayed!)
Buildings: All available
Units: AC, Cavalry, Artillery, LC, BB, Balloon (No limit on units)
Later units: Tanks, subs, planes perhaps even RG (not available until admin says so)
Special unit: Heavy Tank (ONLY THREE. These are your 3 best generals. Because why not)
We are currently on day 44 and we could use some fresh blood for the RP, which we eventually plan to end with a Great War. The war rule of 2 provinces per 5 days will be pushed for any new players so they can catch up. The nations that are opened are as following (in order of importance):
Kingdom of Italy (Well developed, good army, 12 provinces, beginning of colonialism in Libya, good economy, no wars, lots of colonial potential)
The Ottoman Empire (Well developed, good army, good economy, 10 provinces, short war against the French, lots of room for expansion)
United States of America (Well developed, good army, good economy, 14 provinces, no wars, lots of room for expansion)
Kingdom of Sweden (the weakest of remaining nations, poor economy, decent army, big Russia and Denmark on borders, few places to expand)
The initial posted here is to get you familirized with the casual RP round, but if you decide to join up, we can fill you in on the finer details. Please do not mistake the word "casual" as if this was a regular round. We still do a lot of roleplay, it is just not burdensome on the rules and we are not in it to win it. The game is unranked. The year is 1884 and while we played for 44 days, you will not have hard time catching up.
I have attached the current shape of the map. Hopefully some still use the forum and that we will see you in the game