Switch inactive player to active player

  • This system should be automatic!


    >>Replace inactive player with AI in defensive position (will focus on building and guarding borders)

    >>Clear the player from the game, freeing the spot for a new player to come and control his lands.

    4 Love is patient, love is kind. It does not envy, it does not boast, it is not proud. 5 It does not dishonor others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. 6 Love does not delight in evil but rejoices with the truth. 7 It always protects, always trusts, always hopes, always perseveres. 8 Love never fails. [...] (1 Corinthians 13)

  • This system should be automatic!


    >>Replace inactive player with AI in defensive position (will focus on building and guarding borders)

    This is already into the game unless you mean when the player isn't logged in but yet not inactive yet. However the AI in the game isn't the greatest as it can be easily predicted.

    This system should be automatic!


    >>Clear the player from the game, freeing the spot for a new player to come and control his lands.

    And thus freeing a spot for wolfpacking, multis and other players that might want to cheat. from this suggestion there isn't much protecting the player in which plans on coming back into the game. So this feature will probably never going to be implemented.

    It is not the strongest of the species that survives, nor the most intelligent. It is the one that is most adaptable to change. -Charles Darwin

  • ```And thus freeing a spot for wolfpacking, multis and other players that might want to cheat.```


    This you can do anyway. So using it as a counter-argument is naive.

    4 Love is patient, love is kind. It does not envy, it does not boast, it is not proud. 5 It does not dishonor others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. 6 Love does not delight in evil but rejoices with the truth. 7 It always protects, always trusts, always hopes, always perseveres. 8 Love never fails. [...] (1 Corinthians 13)

  • This you can do anyway. So using it as a counter-argument is naive.

    nay it is not naive. if you know when someone will go inactive/gets booted from the round players that are invited usually take place seldom is it rare to see a random player join. having manual removal lessens the chances of replacement cheaters. it is known that the devs placed a join limit to games to prevent late game joiners on the grounds to give a player a unfair advantage. Also players didn't like the fact that their former ally being booted and replaced by a random player and attacks them from within due to the right of way.

    It is not the strongest of the species that survives, nor the most intelligent. It is the one that is most adaptable to change. -Charles Darwin

  • ```having manual removal lessens the chances of replacement cheaters```

    True.

    If only the host was active :(

    I propose a system that rewards/punishes hosts according to how active in moderating the game are.

    E.g. if the hosts logs in daily, it receives reputation +10. Host's reputation will be displayed at each game server.

    This way players can see if the server is moderated or not.

    If the host goes idle after 2 days, his reputation should decrease with 10 per idle day.

    A complete game with an average of 70% of players being active, should reward the host with an additional days x 10 reputation.

    A complete game with an average lower than 30% of players being active, should punish the host with an additional days x 10 reputation.

    4 Love is patient, love is kind. It does not envy, it does not boast, it is not proud. 5 It does not dishonor others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. 6 Love does not delight in evil but rejoices with the truth. 7 It always protects, always trusts, always hopes, always perseveres. 8 Love never fails. [...] (1 Corinthians 13)

  • the game admin does not moderate the game.
    the reward/punish system is not a good idea as even the host can try to cheat too. the rep idea isn't great as it isn't much of a reward and just being active doesn't mean that the lad will remove the inactive players. remember when the admin goes AI (5-2 day inactivity period) a new host is auto selected.

    It is not the strongest of the species that survives, nor the most intelligent. It is the one that is most adaptable to change. -Charles Darwin

  • When the host goes idle, the game should end.

    4 Love is patient, love is kind. It does not envy, it does not boast, it is not proud. 5 It does not dishonor others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. 6 Love does not delight in evil but rejoices with the truth. 7 It always protects, always trusts, always hopes, always perseveres. 8 Love never fails. [...] (1 Corinthians 13)

  • When the host goes inactive the function of game admin is moved on to the highest ranking active player left.

    Also don't forget the limit on when you can join the game. After a certain date games get locked and you can't rejoin. However my main argument for the manual protocol is that it allows for people to go on a bit longer holiday. All they need to do is tell the game admin they are gone. ALthought in most regular games leaving for more then 5 days is suicide.

    NarmerTheLion
    ex - EN Senior Moderator


    Questions about the game? Have a look at the manual and the FAQ's.

    Need game support? Send a ticket or contact the crew.

    Have an idea for the game? Check the BigList.

  • i really like the idea and was going to post it myself! It makes sense, and if wolfpacking is a thing then maybe it just needs to be dealt with with random nations (which i dont mind, but the leavers where will they go)