Display MoreReading your three first paragraphs (and especially your "mercenary" work), now I think unit trading removal is the real star of this update and, noblesse oblige, it almost make me to say "kudos" to the developers (almost, of course, because of the infamous trade removal between neutrals).
Esentially, your "mercenary" work is falling at some distance from account-pushing. It isn't, of course, but it's like a legal trick to do it. And if that was the mode people was using the units trading, removal decision is totally correct. People wants to play against another people, not playing against the level 1000 superplayer who resulted to be there and the other players make him to do the dirty job because the opponent was a good player.
And, of course, things like the former are the ones you only can see when you only have some tens of games in your description, instead of your zillions. That's why, for me, you scrubbing in my face your zillions of games played is a fallacy, not an argument. So, spare us from your "I've played zillions of games" bragging.
Do you think you must be compensated for GM by updates thrown like a bomb? Maybe, I think updates shouldn't be launched in the way Bytro does. It should have a previous announcement before the implementation to take note from player's reaction. And, if the update is a surprise bomb, Bytro may compensate players who feels harmful by that, if they can't exempt those matches from the updates. But, on the other hand, I don't see how a player can ask for compensation when he asks another players to transfer troops to him and, in that way, face another players whom doesn't meet with your "moral" criteria (HNR,activity players, Gm players and rushers). That, again, is falling at some distance from ruining game experience for players.
You can despise realism all you want. For me, it's a variable that can't be ignored. I think, however, playability is more important. Your post is a good proof: transfering troops not only shows realistic flaws, but playability flaws too. Clearly, it generates more troubles than benefits, so its remotion is, IMHO, benefical for S1914. At least, that surely allows RPGers and medium tier users to have some fun, by avoiding some superplayer obliterates them if they don't fulfill superplayer criteria.
Greetings.
Lets go over the benifits of trading units, ROW, and other factors that these updates hurt.
PVP community:
1. A standard tactic in the PVP community is to trade mechs to one player who is in the best position to make a breakthrough. If you think the Calvary hurt the PVP community just wait for this to influence a major PVP match.
2. Resources and temporary agreements for ROW gives the option for legitimate players to even out the odds against a larger stronger opponent. This enhances the experience for both sides by giving the weaker party a chance at winning and keeping the game challenging for the larger player so they keep involved in the game. (You cna see massive nations start checking in like once every 3 days in a lot of 500 player maps for example because no one can hurt em)
3. Financial- not as common, but I have seen people invest to make sure one of their buddies does not get taken out and start spending money to provide their friends more troops
4. New players to the game already have a high rate of being trashed by experienced players and AI. Elite AIs will almost illuminate new players coming into the community for RP, Casuals, and PVP players alike. (It took me 2 years to go from casual to PVP and another 2 to go from PVP to RP)
RP community:
1. Limiting ROW and other diplomatic offers kills the RP community cause it removes the ability to LS and RP many diplomatic actions. This will lead to Bytro losing over 10,000 USD in the English server alone each and every year. Lightning turk and myself spend over 2,000 dollars a year alone supporting the community, and we are both in agreement this update is not something we can design around like we have in the past.
2. Elite AIs will decimate the new players that we help bring into the community from outside who dont know the mechanics very well, and only want to play with their Friends and to experience the stories created in RP rounds.
3. We choose to play this game over your sister company because of the option to trade. You remove these abilities we will migrate their and else where and give them our money instead of you.
4. Historically speaking, the RP community has made up a large percentage of your staff handling tickets. At its peak, RPU members had 66% of the English staff, 50% of the dutch, and 5 of the french staff in 2017 (Sorry dont have the total numbers for french during that period). As the RPU community declines and the RP staff along with it, the games tend to experience more rule breaks and longer ticket turn around times as there is less people to process them. If for no other reason, you should support it for this reason as I know how overworked the moderators and GOs are at the moment.
Social alliances-
As you take a look at the Bartels taxonomy in game design, you will see that as the numbers of players go down, the number of people in these alliances will also decrease as there is not as many people to talk to. If these changes remain, more and more people will begin to leave the community causing yet another cascade effect as they will not have as many people to talk to.
All and all, this update is a disaster that will destroy this community, lose bytro lots of money by forcing over 25 whales to leave the game, and over all cause S1914, COW, and the community as a whole to diminish as it will destroy the organized community.
Best regards,
Forgotten_Marshal