The Sound of Supremacy 1914 - Patch Notes

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    Attention Generals!


    We are very excited to bring sound and music to Supremacy 1914! Yes, you read correctly!


    The new Supremacy 1914 soundtrack will immerse you more in the game than ever before! You are finally able to hear the action on the map and listen to your troops fight for victory! The sound in Supremacy 1914 is dynamic, meaning the volume of the sounds you hear changes depending on the source’s distance to your current field of view.


    Be aware that sounds and music do not work in legacy mode. We highly recommend to use the normal graphics mode to get the full experience. Sound and music can be toggled on or off in the account setting.


    To celebrate this achievement, we released the full Supremacy 1914 soundtrack on Youtube for you to enjoy!




    Besides this great milestone for Supremacy 1914 we fixed quite a few bugs in the game over the holidays. See the list below for a complete overview of what we released today.


    New feature:

    • We implemented Sound and music in Supremacy 1914
      • Sound and music are not available when using legacy mode.
      • Sound and music can be activated and deactivated in the settings.

    • We increased the zoom level.
      • You can now zoom in closer for a better overview and more details on the map.
      • This does not apply when using legacy mode.
    • We decreased the snapping range to allow you to give more precise orders for your units.
      • This allows you for example to send troops close to a province center, without attacking it.
      • This does not apply when using legacy mode.
    • We implemented a floating tooltip that appears when a player uses the button to start or queue the production of a unit or building. (The tooltip confirms that construction has begun or that queuing was successful.)
    • We noticed that players tend to focus attacks on inactive players, which is not how we envisioned game rounds to be played. Because of this we removed player activity indicators from the game to increase tension and make game rounds less predictable.
    • New private resource offers now appear from time to time in the stock market.

    Bug fixes:

    • We fixed a bug that allowed an enemy to take over a province while allied forces were standing in the province to protect it.
      • Allied forces stationed in the center of a province now prevent an enemy taking over the province.
      • There will be no battle between allied and enemy troops unless war was declared between the two. Both troops will wait in the province center without it changing owner.
    • We resolved an issue that caused the index of nations not being displayed in the newspaper on mobile devices.
    • We fixed a bug that prevented the arrival time of planes being displayed. The estimated arrival time is now displayed in the user interface next to the hit points of the unit.
    • We resolved an issue that prevented usage of dots and commas on mobile when entering an offer on the stock market.
    • We resolved an issue that prevented team images from being displayed correctly in the newspapers in certain game rounds.
    • We fixed a bug that could result in a completely different unit being highlighted when a player hovered over a unit to highlight it.

    We hope you enjoy the new atmosphere in Supremacy 1914 and hope it inspires your troops to be victorious on the battlefield!


    Your Bytro Team

  • Honestly, who takes that stupid design decisions in the team?


    Who in their right mind would say: "herp our users will love to one day log to our site and listen to some random music while navigating"


    Dudes, that is so 90s! That is bad for usability also. I understand what you are trying to achieve, but you don´t take this decisions based on what YOU think, but based on what USERS want and need. Maybe it should be better to let users turn it on if they want.


    Best regards,


    ps: who I am fooling, since the release of this horrible new version I am not expecting anything good coming from this team

  • yes I know I can disable the music there, but as I said. A good usability practice is to let the user turn the sound on IF they wish, not off. Sites that play music when you join are a thing from the 90s

  • Gentlemen and ladies,


    I play all my games in legacy mode and there's a reason for that. It's clean and simple. Every now and again I go into the game in non-legacy mode to check it out and see if perhaps I might change. To date, I have not wanted to do so. With this addition of sound that is not going to help change my mind. Salzz, actually, this sound idea is not from the 90s, it's from the 80s, trust me, I know because that's what I DID back then with graphics programs.


    What I am seeing and have been seeing since I joined a number of years ago is that bugs and upgrades are implemented but then this invokes NEW bugs coming into play. (Latest one being the loss of Day Change display) Also, be aware that the 3D graphics look cute but whatever you're using to generate them is very resource needy and has overall slowed down the performance and draw on the servers which trickles down to the clients (Users) causing frustration. As a computer graphics pioneer and specialist, I suggest you rethink some decisions like 'moving water' to save resource.


    Why I'm posting this and what I want to know since I've seen this pattern of fixing something and having it break something else has been ongoing for awhile now, is do you NOT have a Sandbox where you test and take note of what's broken BEFORE you release or invoke change? I understand that there will be bugs "appear" that won't happen until a special set of circumstances go into play but basics being ignored is just lazy coding.

  • Only here to say people in chat has been seen more satisfied than disturbed with the addition of sound in the game, since some people had been asking it, looking for an inmersion into the matches.


    However, I don't deny the fact that, when you have sites like YouTube and Spotify, a soundtrack created by Bytro enters to compete in disadvantage. I think, nonetheless, that's a good option.


    On the other side, I totally support the addition of SFX to the game, that helps with the inmersion aforementioned.


    I'm not an expert in graphic systems and other related experiences, but I know many sites that looks to create products that estimulate people's senses as many as possible. If they could, they'd create features to also have the senses of tact, smell and flavor stimulated, besides sight and hearing. While I agree, in someway, with Salzz and Furry1 that sound in sites is so 80's I also remember the best sound archive available in that era was Chiptune.


    Greetings.

    Demonaire
    ES. EN & PT Game Operator

    Bytro Labs | Supremacy 1914


    b78//+

    All the things you need to play this game can be found here, here and here.

    Do you want to experience new ways to enjoy Supremacy 1914? Click here and here.

    Have you problems with the game? Send a ticket.


  • I think that the music is fine. Could they have done something else? Yes, they could have, but it does not bother me and I think other players do not mind it at all. Could have been worse, they could have made the soundtrack without a place to deactivate it in the settings.

    “Peace cannot be kept by force; it can only be achieved by understanding.”

    ― Albert Einstein


    “War does not determine who is right — only who is left.”

    ― Anonymous


  • What I am seeing and have been seeing since I joined a number of years ago is that bugs and upgrades are implemented but then this invokes NEW bugs coming into play. (Latest one being the loss of Day Change display) Also, be aware that the 3D graphics look cute but whatever you're using to generate them is very resource needy and has overall slowed down the performance and draw on the servers which trickles down to the clients (Users) causing frustration. As a computer graphics pioneer and specialist, I suggest you rethink some decisions like 'moving water' to save resource.


    Why I'm posting this and what I want to know since I've seen this pattern of fixing something and having it break something else has been ongoing for awhile now, is do you NOT have a Sandbox where you test and take note of what's broken BEFORE you release or invoke change? I understand that there will be bugs "appear" that won't happen until a special set of circumstances go into play but basics being ignored is just lazy coding.

    Hi, to answer some things:


    Graphics are not calculated on the server, they are all being rendered on the client side. Therefore the addition of the new graphics have not slowed down the server. For many people with newer hardware the game actually runs smoother in new graphics than the old graphics. This requires more computational resources on the user's end of course. Still much less resources than in typical client games. The new graphics should run fine also on hardware that is some years old.


    Yes we have test servers and QA before releasing things. There can never be 100% coverage though, and we try our best to minimize and fix bugs (many are fixed before release actually).

  • Hi, to answer some things:


    Graphics are not calculated on the server, they are all being rendered on the client side. Therefore the addition of the new graphics have not slowed down the server. For many people with newer hardware the game actually runs smoother in new graphics than the old graphics. This requires more computational resources on the user's end of course. Still much less resources than in typical client games. The new graphics should run fine also on hardware that is some years old.


    Yes we have test servers and QA before releasing things. There can never be 100% coverage though, and we try our best to minimize and fix bugs (many are fixed before release actually).

    Thank you for your answer and yes, you are correct that the graphics and audio of the client has the most impact on the ability to play any online game. But this is one of the reasons that I've posted this particular complaint. What you are basically saying is that you don't care that your your updates mean your customers have to go out and buy new systems in order to effectively play the game like they had to do previously. Once again, as I said in one of my previous posts, do we REALLY need "moving water"?


    As for fixes being done before release, it simply doesn't seem that way for those of us who prefer playing in Legacy mode. When something as obvious as display of day change disappears and has to be reported, it appears that nobody cares about how updates affect the legacy mode players.