I am fairly new to this game and is currently exploring the game's espionage and diplomatic side, and has noticed that you can intercept communications using intel spies. I wish to prevent other players from doing the same to me, nor my allies. So i thought of something that may prevent it (without using counter spies):
1. Deleting messages.
2. Only send messenges in coalition communication.
3. Only send messages in in-game chatrooms.
These are what i managed to figure out, but i dont know if which one of them will actually work, or if any of them is consider cheating. If you know, please share your knowledge with me.
How to prevent communications from being intercepted?
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alpheratz
Approved the thread. -
Hi, to prevent spies from seeing your messages you can delete them. I recommend that you use in-game chat or other out-of-game messaging services. Spies cannot see what you write in the game chat.
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Hello!
1 - I don't know if deleting messages works, since I have seen that the other player can read them when you write and delete
2 - I think spies can't access coalition communication
3 - This is actually working
I think spies can access only the last message from each player, so if both of them write something without value would work too.
Maybe someone with more experience in this matter can confirm this, it is just what I guessed from spying -
Hello!
1 - I don't know if deleting messages works, since I have seen that the other player can read them when you write and delete
2 - I think spies can't access coalition communication
3 - This is actually working
I think spies can access only the last message from each player, so if both of them write something without value would work too.
Maybe someone with more experience in this matter can confirm this, it is just what I guessed from spyingNot only the last message. If you want to embrace the fun there are 2 ways we have done it.
1.) me and allies (usually RL friends) have downloaded an enigma simulator. We send random messages to get the settings the same, then we actually use the newspaper to send messages. It is hilarious b/c you are putting your plans on display but no one is going to break the code. We also included updates to settings to change the code.
2.) Can send multiple messages broken into fragments.
Ie. Message is "Let's attack Germany tomorrow at noon"
Send it in 5 separate messages.
1.) let's
2.) attack
3.) Germany
4.) tomorrow
5.) at noon
chances of spies intercepting all 5 messages is very slim.
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i have been wondering if flooding communications would work.
For example, if I send 1000 messages to an AI, would that reduce the chances of a legit message being picked up? -
i have been wondering if flooding communications would work.
For example, if I send 1000 messages to an AI, would that reduce the chances of a legit message being picked up?It does, but if you get unlucky, the enemy intel spy might intercept that important message out of all the clutter of messages.
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I am fairly new to this game and is currently exploring the game's espionage and diplomatic side, and has noticed that you can intercept communications using intel spies. I wish to prevent other players from doing the same to me, nor my allies. So i thought of something that may prevent it (without using counter spies):
1. Deleting messages.
2. Only send messenges in coalition communication.
3. Only send messages in in-game chatrooms.
These are what i managed to figure out, but i dont know if which one of them will actually work, or if any of them is consider cheating. If you know, please share your knowledge with me.To my knowledge, deleting messages and using coalition messages does NOT prevent spy interception.
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Deleting messages indeed doesnt work.
Best thing for me to avoid that enemies get my messages to other coalition members is just using discord. So I am not writing important messages in the games I am playing
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Off topic question, to Ivan and mnemloch, can you please instructions on how you have signature set up to show your S1914 tag, name, rank etc...?
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Off topic question, to Ivan and mnemloch, can you please instructions on how you have signature set up to show your S1914 tag, name, rank etc...?
http://www.supremacy1914.com/i…image&uid=11763503&mode=2
This should be yours for all other people just change the UID. -
Off topic question, to Ivan and mnemloch, can you please instructions on how you have signature set up to show your S1914 tag, name, rank etc...?
If I remember well you need to import it as image in the signature edition, or it will only be a link
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http://www.supremacy1914.com/i…image&uid=11763503&mode=2
This should be yours for all other people just change the UID.thank you I added link to my signature but it does not display the photo , unless it is visible to others and not to me?
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If I remember well you need to import it as image in the signature edition, or it will only be a link
Thank you that was also a critical part of the process "importing link as an image", Now it works for me
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Thank you that was also a critical part of the process "importing link as an image", Now it works for me
You are welcome
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Maybe I am missing something, but isn't it part of the game to use in game chat? Using 3rd party chat services to get around game functions seems unsportsmanlike to me.
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Most gamers are already familiar with 'DISCORD' and this is what many competitive s1914 players are using, call it unsportsmanlike if you wish, prior to this discord app, players were using facebook or skype, 3rd party communication is way players use to not only prevent messages from being intercepted by spys but also way community uses to communicate without Bytro itself monitoring your communications
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When you put it that way... Not having my content monitored for a potential ban due to how I express myself would have some merit. Especially if I had something - excitable - to say. I retract my reference to unsportsmanlike behavior. I'll just consider it less than optimal, but worth consideration due to external influences.