railguns are awful (almost all the time)

  • I know here's a temptation to build them, there's something intimidating in this game about being the player with more range and no one likes to take fire without returning fire so having railguns creates a situation where that almost never happens to you. But really they are awful. Fools gold at best. The people who build them are not playing to win they are trying not to lose. You can't use them on offense because it takes too long to build a railroad (3 days wait after every province) they move too slow, they can be immobilized trivially easily and faster units can always flank them. They don;t have so much firepower that running them over is out of the question either. People seem to love them but really they are mostly building a unit that won't help them win, it just helps them be annoying to kill. The resources and factory time are huge opportunity costs for a unit that basically will be left behind if you're winning and won;t change much about the outcome if you're already losing.

    the almost all the time part is two fold. sometimes the geography of a certain part of the map lends itself favorably to rail guns, if you start on an island it can help to keep battleships away but the real answer there is to have your own battleships which can also go on the offensive. They can also sometimes change the dynamics at the suez canal on the 100 player map.

    there's one more time where railguns are pretty strong. If you're spending 3M+ GM to try and win a game then building 50 railguns and instantly building a railroad in every province you take gets rid of much of the speed penalty for having railguns. I'm in a game now where one guy dropped $1400 on GM and even after we killed 20 of his fighters, 15 of his rail guns and 30 of his bombers he just built 150 more planes and 30 more rail guns. With enough GM rail guns are basically unstoppable. I don't know why he bothered to buy 40 heavy tanks no one can get near his stack.

  • If you look I pointed out that they sometimes have their uses on islands in the second paragraph but in reality anyone building railguns or planning on being on defense bu the time railguns are available is not really playing to win.

    There are definitely units with MUCH lower utility than other units. Railguns are some of the worst units in terms of opportunity cost. They don't help you win and almost invariably you would be better served to build something else instead for all those resources and factory time.

    You might think that rail guns turned the tide of a battle you had but in reality they likely just helped you beat a bad player in a different way. Anyone losing to railguns is likely going to lose anyway.

  • Very old discussion even before Air units became default. Railguns if you move fast are jus tto slow to help you on the offensive, being outranged by bombers randered them totalyl useless.

    NarmerTheLion
    ex - EN Senior Moderator


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  • Very old discussion even before Air units became default. Railguns if you move fast are jus tto slow to help you on the offensive, being outranged by bombers randered them totalyl useless.

    Kind of makes my point, but I have to say if you're spending 3M GM on a game they're impressively powerful not much anyone can do to a stack of them with instant railroads and 70-90 fighters

  • In the first or second game I played, on the 30-player map, I took the whole of North America while a coalition of five nations took the whole of Europe. They then started trying to invade my continent. They sent battleship after battleship, I couldn't build battleships so I built railguns to hold them off.


    I sunk so many battleships with my handful of railguns I lost count. Three of my opponents eventually gave up and went inactive. In the end, after six months, the remaining three of us agreed to end the war as they couldn't invade my continent and I had no hope whatever of taking theirs. So I got a third place for that - pretty good considering I was battling five opponents (and taking a big morale hit as a consequence - they really should reform those morale rules IMO).


    The moral of this tale: railguns are pretty useful for defending against battleships. They are probably not hugely useful otherwise, unless perhaps you want to harass somebody on your borders, particularly over a waterway.

  • IMO if you can afford (time and resources) to build Railguns, you can also afford Bombers which have a longer range and are far more effective against Battleships

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  • You may be right, but there was no air pack in the game I was playing so bombers were not an option.


    However, bombers also take flak damage and in my experience take a long time to recover unless you spend GM, whereas you can shoot a railgun without fear of retaliation.

  • Railguns are slow and aircraft can destroy them easily

    I would rather build them in late game when I have more resources

    Get going with strategy at first of the game, always be prepared, and win the game with an amount of skills and take the trophy up with your allies or yourself!:D:) It is just a game:!:

  • I love railguns because I love all the artillery, specially if is big, the bigger, the better jeje


    But, I think the railway artillery in this game is REALLY useless unless you are floating in gold.


    The games simply don't last long enough the use them very much.

  • The single advantage to railguns over bombers, defensively anyway, is that a railgun is "set and forget" as long as it's outside of bomber range itself. A defensive bomber has to be set to attack each target. Railguns on the coast allow you to go to sleep, or work, or whatever else you need to do that isn't actively prosecuting a defense against invasion. Even if the railgun is within enemy bomber range, you can set a bevvy of fighters to patrol, and stand a fair chance of your railgun surviving the encounter.


    I don't put railguns where I expect the enemy to be most active. I put them where I expect me to be least attentive. :-)

  • Has anyone experienced the railroad gun not being able to use the railroad (100% done and no damage) in some cities?

    It's very confusing when you have to wait for a railroad gun to be made for some time, but when you want to use it in one place, the railroad gun stops far from its destination, because the railroad that was made before and after the railroad gun was made cannot be passed by. railroad gun that will be sent to the place where it should be placed.


    what was going on ?

    anyone has clue ?

    i try to ask the in game helper, and need to wait....

    until i asking in here, still the in game helper not contact me.

    im clueless while my troops being killed, all i can do just watch them die.

    working to build them for days just wasted in front of my eyes, and i can not do anything. so sad.....

  • You have to close the game completely and reopen it. This happens to me alot. I'm on mobile. A similar issue is that troops won't move when you tell them to they just say idle or ranged units won't attack and just stay idle etc. When anything like this happens I fully exit the game then reopen it and it's fixed.


    I've also have had to move the rr gun short distances at a time before too bc of this like a prov at a time when it would let me move it within the prov it was in but refuse to let me move it a few prov away that have rr.


    Also make sure ur rr is fully finished bc that can be a reason too where it was sabotaged, got hit, or damaged. Also if ur coal runs red ur railroads can bc randomly damaged also.


    But I know what your are talking about. You could also clear your cache for Supremacy 1914 in your apps settings for the game and close all other windows.


    500 games have alot of info and are huge maps and you'll exp more glitches bc of it. I have a game boost mode on my phone I use with this game that helps alot with preventing these types of issues. The mode basically focuses all it's memory, energy, and data on keeping the game running smoothly. The game becomes the priority.