New Game Mode where the game is paused during the night?

  • Hello,


    I rarely ever play this game because whenever I do, it takes over my life. I'm glued to my monitor constantly checking. This gets especially worse in the mid to late game where I find myself waking up multiple times in the middle of the night to do stuff when I'm at war with someone.

    It's just not sustainable which is why I probably go 6 months between games and I only ever play on the Europe/NA map because playing on any of the bigger maps just takes up way too much of my time. I'd love to play this game more because I really like it, however, it just requires far too much of my time and you need to always be on call.


    I beg for Bytro to release a game mode where the game gets paused in the middle of the night, for example from 11:00PM to 6:00AM.


    I know I speak on behalf of a lot of people who want to play this game, but just can't because it requires so much of a time investment, particularly in the middle of the night.


    There are plenty of other game modes and many different speed servers, so I'm begging Bytro to consider adding this game mode to the mix.

  • Ahrcanne

    Approved the thread.
  • hey mate. i'm not sure if that can really be implemented. I'm Australian so when I'm playing in a coalition with some American, or British friends and alliance members. you could say, I get the nightshift to do my thing, and observe the map. i get a small window in my morning and night to communicate any major changes. Tutorial matches are 4 times Speed (4x) . so I would suggest playing the matches that are 1x speed. as it can take hours for units to move from point A to point B. allowing you to peacefully sleep and look at it in the morning, see an invasion, React, and check back in a few hours for more map updates and so forth.

    “𝕮𝖔𝖒𝖊 𝖍𝖆𝖛𝖊 𝖆 𝖌𝖔, 𝖎𝖋 𝖞𝖔𝖚 𝖙𝖍𝖎𝖓𝖐 𝖞𝖔𝖚’𝖗𝖊 𝖍𝖆𝖗𝖉 𝖊𝖓𝖔𝖚𝖌𝖍.” - Tanith low, Skullduggery Pleasant Book Series.



    Ahrcanne

    English Moderator

    Supremacy 1914

    S1914 - User profile (supremacy1914.nl)

  • The game was never meant to be played with you glued to the screen. It's meant for you to apply foresight and planning, give orders and then step away from it for hours at a time. That's absolutely normal and pretty much near everybody has played the game like that for over a decade. It's how it was designed to be played. Remember that your opponents are in the same situation and will also need to eat, work, sleep...

    That's why the pace of the (regular) game is so slow. So that checking in every once in a while is how you can play it. Of course we've all been there and felt the pull of an urgent situation in the game, but such a drastic remedy as the one you're suggesting would change the entire fabric of the game. Would construction orders then also be paused during the night? Why should I not be able to give an order during the night that will be executed to completion at some point during the day anyway?

    I think you're sort of approaching the game the wrong way. Yes, high activity can benefit you massively. But it's not the backbone of success by any stretch. People have won games by only checking in every couple of days.

  • hey mate. i'm not sure if that can really be implemented. I'm Australian so when I'm playing in a coalition with some American, or British friends and alliance members. you could say, I get the nightshift to do my thing, and observe the map. i get a small window in my morning and night to communicate any major changes. Tutorial matches are 4 times Speed (4x) . so I would suggest playing the matches that are 1x speed. as it can take hours for units to move from point A to point B. allowing you to peacefully sleep and look at it in the morning, see an invasion, React, and check back in a few hours for more map updates and so forth.

    This game mode wouldn't replace anything though. You can still play your regular supremacy game worlds. This could just be a special game world that gets released a few times a month for people who would be interested in it. This game already has speed worlds for people who want to play quick games, so why can't they add a no night game world for people who want to play this game and be able to actually sleep at night instead of worrying about their game

  • Again, this game can be played without issue while it runs on through the night. Every other human player in the game is subject to the same biological needs as you.

    I'm a very long shot from being a therapist or something but it sounds like this kind of game in general could be trouble for you. It is, after all, just a game. If your partaking in it leads to such distress that it constantly robs you of sleep or peace of mind and you cannot "let it go", as just a personal note I would urge you to reconsider your attachment to it for your own benefit. A game should be a fun pastime to take your mind off of other things, not the other way around. It doesn't sound healthy to me, the layman.

  • The game was never meant to be played with you glued to the screen. It's meant for you to apply foresight and planning, give orders and then step away from it for hours at a time. That's absolutely normal and pretty much near everybody has played the game like that for over a decade. It's how it was designed to be played. Remember that your opponents are in the same situation and will also need to eat, work, sleep...

    That's why the pace of the (regular) game is so slow. So that checking in every once in a while is how you can play it. Of course we've all been there and felt the pull of an urgent situation in the game, but such a drastic remedy as the one you're suggesting would change the entire fabric of the game. Would construction orders then also be paused during the night? Why should I not be able to give an order during the night that will be executed to completion at some point during the day anyway?

    I think you're sort of approaching the game the wrong way. Yes, high activity can benefit you massively. But it's not the backbone of success by any stretch. People have won games by only checking in every couple of days.

    I have to reiterate that this would just be an extra event added to the rotation. This would not impact regular supremacy game worlds. And when you're at war with someone mid to late game, you need to be on virtually 24/7 to react to any changes. I strongly disagree with you, being active IS the backbone of success in this game. An active player will always beat a semi active player. In this hypothetical game mode, everything gets paused for maybe 5 or 6 hours at night, including construction. I don't see why you would oppose it. If you're not a fan, just don't play in this game mode. Play in the regular game mode. The more game modes this game has, the better it becomes

  • I have to reiterate that this would just be an extra event added to the rotation. This would not impact regular supremacy game worlds. And when you're at war with someone mid to late game, you need to be on virtually 24/7 to react to any changes. I strongly disagree with you, being active IS the backbone of success in this game. An active player will always beat a semi active player. In this hypothetical game mode, everything gets paused for maybe 5 or 6 hours at night, including construction. I don't see why you would oppose it. If you're not a fan, just don't play in this game mode. Play in the regular game mode. The more game modes this game has, the better it becomes

    you know that if it is done to lock at your 11pm to 6am as you suggested. that would lock the match for another timezones 9am-4pm, or 11am-6pm for example. which would not work.

    “𝕮𝖔𝖒𝖊 𝖍𝖆𝖛𝖊 𝖆 𝖌𝖔, 𝖎𝖋 𝖞𝖔𝖚 𝖙𝖍𝖎𝖓𝖐 𝖞𝖔𝖚’𝖗𝖊 𝖍𝖆𝖗𝖉 𝖊𝖓𝖔𝖚𝖌𝖍.” - Tanith low, Skullduggery Pleasant Book Series.



    Ahrcanne

    English Moderator

    Supremacy 1914

    S1914 - User profile (supremacy1914.nl)

  • As others have specified, different timezones in the world would mean that you would need different games for those different timezones. One for North America in Pacific Time, one for Central Time, another for Eastern Time, one of Mountain Time...etc...etc...etc. So you're limiting the players that could enter those games. We are ALREADY having difficulty with players remaining in games after just 2 or 3 days running.

  • doubt that would be possible as none HC players would still carry on playing. Unless a player would be willing to bare the cost of stopping the game for ALL the players, which would be an extremely expensive exercise, imaging doing that in a 500 game

  • And further diversifying the amount of game modes out there probably isn't what you want. Inactivity is already a ridiculously huge problem as it is. It is tough enough to keep the crowd's attention up in a normal game anyway.

  • I just want to add that the game offers features to, let's say, "play while nightshift": Forced March, Add Targets, Delay Troops, Add armies.


    As people above said, this game wasn't meant for the players to stay glued in front of the screen. Of course, people making micro-management of tactics will get better results than the ones not doing that because they have more strategical thinking, but that's a reality hardly avoidable despite the fact the devs truly wants to give more weight to strategy before tactics.


    Personally, maps with speed 0,75x or 0,5x should be created, but those are hardly attractive for the community.


    Greetings.

    Demonaire
    ES. EN & PT Game Operator

    Bytro Labs | Supremacy 1914


    b78//+

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  • Mate, the problem to fix all of this is to: just take a chill pill, or more exactly, don't be that anxious about a war against other players. I have slept through most of them and everything seems to be fine. Also, I think you know this already, but there's a thing called 'add target' whilst commanding armies/garrisons, you can add targets (yeah, ofc what else will this do) you can also, plan. Planning forward and assuming what step your enemy is going to take can benefit from taking fighting one step further than your enemies.


    Quote

    hey mate. i'm not sure if that can really be implemented. I'm Australian so when I'm playing in a coalition with some American, or British friends and alliance members. you could say, I get the nightshift to do my thing, and observe the map. i get a small window in my morning and night to communicate any major changes. Tutorial matches are 4 times Speed (4x) . so I would suggest playing the matches that are 1x speed. as it can take hours for units to move from point A to point B. allowing you to peacefully sleep and look at it in the morning, see an invasion, React, and check back in a few hours for more map updates and so forth.

    (and to whoever said about various timezones, also I'm Australian too, Chinese-Born Australian, actually)

    About the pause-night-game mode, I mean you can technically if you want to, give your location away (the country/timezone you're in) and find (if there game mode will come out) the game that has your wanted game mode. and have games that have specified game modes.


  • Much agreement. It takes some trial and error I guess, but you can learn how to make things happen very efficiently while you're not there.


    Slower games really would be interesting, but you're right, there's for sure not enough interest. Regular game speed is already considered too slow by many who were shown something different in the tutorial.